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A jam submission

Postcards from Camp JackalopeView game page

Join Naomi as she starts her new job at the mysterious Camp Jackalope. Can you help her survive the summer?
Submitted by What You Don't See Studios — 4 minutes, 11 seconds before the deadline
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Postcards from Camp Jackalope's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5293.3443.344
Enjoyment#7402.6882.688
Overall#7612.6462.646
Audio#7782.4692.469
Theme#7822.7502.750
Gameplay#8212.3752.375
Innovation#8892.2502.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Just some odd stuff in an odd forest. Just a first level to be worked on later

What code and assets did you not make from scratch during the jam (if any)?
all was by hand from the graphics to the music and sound effects (yeah, those where real sounds) to the programming.

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page

I liked the narrative context of the game coupled with the visuals in the first visual novel style part. As for the game itself it actually felt pretty good! It may not seem like much but if it's intuitive and it feels great than expanding upon it is way easier. I feel like if you had more time with way more complex levels it could have been a complete experience. I know how hard it is to approach an engine and to work on your first game, in fact we did the same for this game jam. If you have time please check our game and give us some feedback!

Submitted

First of all, congrats on your first game! The visuals are very good and definitely grab attention. Gameplay-wise, you’ve established a core gameplay loop, which is a great start. From here, the next step is building more around that core idea. Either way, you’ve taken a big first step. Nice work!

Submitted

Nice game. It seems you have prioritised making the art + music of the game instead of a game. Hope you fix it 

Developer

I mean, fair enough. I will say that I actually spent like double the time on the actual coding and learning how to use the engine as opposed to the art and the music. I sent maybe 4-5ish hours on the art, and an hour-ish on the music and about 12 hours straight watching and learning different tutorials and 3 hours making the itch page and struggling to export the file. I will take it as a compliment that you think I spent most of my time on art though. That just so happens to be where my talents lie. I hadn't even really touched a game engine before the Jam started,  This project was really just a personal challenge  to see if I could actually make a game that people didn't completely hate. 

Submitted

I am confused, after killing the 5 enemies in Level One, I stuck there and nothing happened anymore.

Developer

Hey! Thanks for playing my game! Unfortunately since this was my first game ever, I wasn't able to finish the game with a true dedicated ending screen, so once you defeat the 5 enemies, that is actually the end of the game. Once the Jam concludes, I will publish the full first level and the second level.

Submitted

This is honestly an amazing game especially for a first game!😊

 You did such a great job i really loved that you created the arts and music from scratch that makes it even more impressive keep going you have so much potential 👍👍

Great work!💕

Submitted

Well done on getting your first game out! That's a HUGE milestone! And all the more impressive that you built the game AND did all the art and sound in the week that you had. I really liked your art style too. Best of luck with the other levels :)

Viewing comments 26 to 21 of 26 · Next page · Last page