05.03.2026 Update:
Thank all of you for reaching out! We have received a plenty of propositions to join our project. I really appreciate all of them.
For now we have to close this topic and start making some decisions. I will try to reach every one of you to let you know what we've decided. Please forgive me if I overlook anyone. This community is the best!
Hey everyone 👋
We’re a team of four working on a deduction-driven mystery game set across 1939–1946+ (fictional story grounded in historical atmosphere). Our background is IT related with first steps into a gamedev.
We started around November 2025 and have been consistently pushing it forward ever since — juggling life, work, and everything in between. We already have multiple chapters in progress, friends & family testing underway, and foundations implemented in Godot.
Right now we’re using gen-AI for visuals — and while that helped us prototype quickly, we really want to bring in a human artist to give the project a cohesive identity and soul.
🎨 What We’re Looking For
2D Artist (Characters + Visual Direction)
The biggest need is characters — expressions, personality, subtle storytelling through visuals.
Backgrounds can potentially be repainted or enhanced from existing placeholders, but we’re open to redefining everything depending on the direction we agree on.
Style-wise:
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Semi-realistic or stylized
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Noir / wartime atmosphere welcome
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You can help define the visual identity
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Any technique is acceptable (hand-drawn, repainting AI bases, paint-over, mixed workflows, etc.)
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Final direction will be collaborative and agreed upon as a team
Most scenes are static compositions with simplified animation loops (no heavy frame-by-frame animation required).
🎮 About the Game
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Deduction-focused gameplay
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Analyze contradictions, clues, testimony
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Heavy focus on riddles, ciphers, and logical mechanisms
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Some surface similarities to The Case of the Golden Idol, (fill-the-gaps as case solving mechanism) but with more mechanical and puzzle-driven depth. Not that grotesque as The Golde Idol :)
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Light point-and-click DNA — but no item collection or inventory use
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Narrative structure across multiple chapters
The setting is fictional but inspired by real historical tensions of the 1939–1946 period.
💬 Collaboration
We’re still early stage but actively building.
Scope-wise, there will be plenty of scenes, and the role can scale depending on your availability. We’re flexible and realistic about time commitments.
Most importantly:
We’re looking for someone who wants to shape the artistic direction, not just execute tasks.
If this sounds interesting, drop a reply. Happy to share screenshots and talk more in detail.
Cheers!