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[Closed][COLLAB][Revshare] 2D Artist Wanted – Deduction Game (1939–1946+) | Godot

A topic by pgawlowski created Feb 26, 2026 Views: 359 Replies: 7
Viewing posts 1 to 5
(3 edits) (+1)

05.03.2026 Update:
Thank all of you for reaching out! We have received a plenty of propositions to join our project. I really appreciate all of them. 
For now we have to close this topic and start making some decisions. I will try to reach every one of you to let you know what we've decided. Please forgive me if I overlook anyone. This community is the best! 

Hey everyone 👋

We’re a team of four working on a deduction-driven mystery game set across 1939–1946+ (fictional story grounded in historical atmosphere). Our background is IT related with first steps into a gamedev.

We started around November 2025 and have been consistently pushing it forward ever since — juggling life, work, and everything in between. We already have multiple chapters in progress, friends & family testing underway, and foundations implemented in Godot.

Right now we’re using gen-AI for visuals — and while that helped us prototype quickly, we really want to bring in a human artist to give the project a cohesive identity and soul.

🎨 What We’re Looking For
2D Artist (Characters + Visual Direction)

The biggest need is characters — expressions, personality, subtle storytelling through visuals.
Backgrounds can potentially be repainted or enhanced from existing placeholders, but we’re open to redefining everything depending on the direction we agree on.

Style-wise:

  • Semi-realistic or stylized

  • Noir / wartime atmosphere welcome

  • You can help define the visual identity

  • Any technique is acceptable (hand-drawn, repainting AI bases, paint-over, mixed workflows, etc.)

  • Final direction will be collaborative and agreed upon as a team

Most scenes are static compositions with simplified animation loops (no heavy frame-by-frame animation required).

🎮 About the Game
  • Deduction-focused gameplay

  • Analyze contradictions, clues, testimony

  • Heavy focus on riddles, ciphers, and logical mechanisms

  • Some surface similarities to The Case of the Golden Idol, (fill-the-gaps as case solving mechanism) but with more mechanical and puzzle-driven depth. Not that grotesque as The Golde Idol :) 

  • Light point-and-click DNA — but no item collection or inventory use

  • Narrative structure across multiple chapters

The setting is fictional but inspired by real historical tensions of the 1939–1946 period.

💬 Collaboration

We’re still early stage but actively building.
Scope-wise, there will be plenty of scenes, and the role can scale depending on your availability. We’re flexible and realistic about time commitments.

Most importantly:

We’re looking for someone who wants to shape the artistic direction, not just execute tasks.

If this sounds interesting, drop a reply. Happy to share screenshots and talk more in detail.

Cheers!

Hi! I'm really interested in this project, especially the 1939-1946 noir setting.

I'm an illustrator specializing in character design and stylization, and I'd love to help shape your visual identity. You can check my work here: https://www.instagram.com/ilhamrfky_?igsh=MW93bm10ZXVyeXR1cQ==

I'm open to discussing the collaboration scope, including budget or revenue share models. Let me know if my style fits what you're looking for!

(+1)

Hey hey, trying to reach you out on IG.

You can also write to me on discord: .ghotel

Hii, im send u request friend!

hello the project sounds

Hey 👋 This sounds like a fantastic project — I’m especially drawn to the deduction-driven gameplay and noir wartime atmosphere.

I’m a 2D artist and game designer with 7+ years of experience, specializing in expressive character design and cohesive visual direction. I’d love to help shape the artistic identity of your game — happy to chat further! 
discord - pyro12121995

He there,

Trying to reach you out on discord as: .ghotel

I’m avaliable :))

Thank you everyone for reaching out! We have received a lot of propsitions and for now we have to rediscuss with people and start making some decisions.
I will try to reach everyone of you and discuss the opportunity as well as let you know what we have decieded.
As there is a lot of interest in joining the project we're closing this topic for now. 
You're the best!