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A jam submission

System Error: Gravity Not FoundView game page

Rotate the world to survive. A mind-bending puzzle platformer for the Brackeys Game Jam 2026.1.
Submitted by CTRL_ELLE, Stenosi — 2 hours, 53 minutes before the deadline
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System Error: Gravity Not Found's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2953.2583.258
Innovation#2993.3333.333
Overall#5593.0583.058
Enjoyment#5673.0153.015
Audio#5722.8792.879
Visuals#6513.0763.076
Theme#7652.7882.788

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game fits the theme by placing the player in a broken system where normal rules don’t apply.
The robot was not meant to be here, and the world constantly challenges traditional logic through rotation and gravity shifts, forcing the player to think outside the box.

What code and assets did you not make from scratch during the jam (if any)?
All code and visual assets were created from scratch during the jam.
Fonts were not made by me, and sound effects were made using BeepBox and jsfxr.
The game engine used is Godot.

How many people worked on the game?
2

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page
Submitted

I like the mechanics of the game. It's fun to rotate around and find the way to move forwards. Great work :)

Submitted

The gravity mechanic is really fun. Love the Game!

Submitted

Even though it's not new, the gravity concept fits this world nice and creates some fun gameplay situations.

My problem with this game was the robot's walking speed. Honestly, it moves so fast that it sometimes takes you a while to hit a button. You just stay next to it, jump and try to not fly too far. That's a bit frustrating.

Also, on the first level, it took me a while to understand that you should touch the exit door without touching the walls (I mean... the sides of the screen where there are no walls, I guess). It is not very intuitive. Would be nice to have some hint for the player on the first level.

Thank you for sharing your game! 

Submitted

Really enjoyed this game! The gravity rotation mechanic is super fun and keeps the gameplay dynamic. Levels are challenging but well designed, and the visuals are polished. Great job!

Submitted

Quite creative, Though I have some critics the other comments seam to have pointed them out nicely. I specialy liked how snapy it was to change between gravity "directions", normaly this type of game is really slow so havint it like that made it way easir to try to speedrun some levels!

Developer

Thanks a lot! Glad you liked the gravity switching. I wanted it to feel fast and responsive so players could experiment and even try to speedrun the levels.

Submitted

Visuals

1 ... visual aesthetics fits together

2 ... maybe add more animations like fullscreen shader or simple camera movement (camera tries to follow player)


Design

1 ... why there is jump if rotation is superior?

2 ... give little tutorial how to play game -> I couldn't figure out why I die when there should be next level

3 ... do something about me failing at LV 1:

3.1 . note that there is possibility Ill ignore all text outside of: start game->loading->main menu->game

3.2 . early game logic is placed in such a way I gave up:

3.2.1 You have to speedrun with rotation of map to object (which is probably gate but I see it as big stone)

3.2.2 then you have to jump 10mins tried to figure that out cause was only thing I have not tried.

4 ... why is player able to walk out of screen?

5 ... level 3 difficulty is high (no mistakes allowed by last jump -> this might be good or bad)


Controls

1 ... responsive +1


Sound

1 ... of found pattern but its not in the way good job


Bugs

1 ... (onDeath): screen flickers for about 0.2sec. Its like some misaligned shader/scene loading

2 ... (scene 1): If I die & there are dynamic elements in scene they are still there vene if new run already started (is this intentional).

3 ... (visual) there no map when rotating:

3.1 . map is zize w:h but when you rotate diagonal should be extended (more max(w, h))

4 ... Why button spawning box works sometime & sometime not?

5 ...if you try to run over button at max distance you get collision stuck sometimes

Developer

Thanks for the detailed feedback!

You’re right that the tutorial and the first level could be clearer, a few players mentioned that as well. I’ll definitely keep that in mind for future updates.

Also thanks for pointing out the bugs and control feedback, I appreciate you taking the time to write everything!

Submitted

Very nice game! Perhaps my only gripe is the gravity maybe is a bit too fast, considering that midair switching is, from what I've seen, part of the level design, though you might need to play around with that. Still, really cool gimmick!

Developer

Thanks! I’m glad you liked the mechanic.

The fast gravity switch was intentional to keep the gameplay dynamic, but I understand it might feel a bit quick in some situations.

Submitted

The characters are cute! However, it might have been better to increase the player's friction with the ground a little more, and to have a tutorial level that teaches the player that doors are doors.

Developer

You’re right! A small tutorial would definitely help, and I can see how the doors could be confusing at first. Thanks for the feedback!

Submitted

Interesting puzzle game ! The level design is great ! The only things is taht sometimes the character has a small delay before it stops (maybe it's wanted) but it's frustrated.

Developer

Thanks! Yes, the small delay when stopping was intentional to make the movement a bit more challenging.
Glad you liked the level design!

Submitted

Very interesting puzzles

Developer

Thank you! Glad you found the puzzles interesting!

Viewing comments 50 to 41 of 50 · Next page · Last page