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Prismatica's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How Unique Is It? | #1 | 4.000 | 4.000 |
| How Abstract Is It? | #2 | 3.571 | 3.571 |
| Overall | #2 | n/a | n/a |
| How Fun Is It? | #3 | 3.429 | 3.429 |
| How Simple Is It? | #19 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was a bit confused at first, but once I got the hang of it, it’s actually so much fun
Thanks!
Takes a little time to understand what you're supposed to do but clever idea !
Yeah i could done better on the instructions, I will try to figure out good noncommanding instructions in my next game!
This game is fun :D
Thanks
Very clever and unique idea! The last level gave me a headache but I made it :) Good work!
Thanks! The mechanic for the last level was a bit unfinished and I don't think I clarified what to do well enough cause I made it in the last 15 minutes before I had to submit XD
I really like the minimalist style!
good idea, i played it on the browser without a keyboard or mouse, so it was a little hard but overall interesting! Nice job!
I really like the artwork and the sound design, and great job getting your game submitted. It has a clear minimalist style, which I think works well visually.
For me personally, the fun factor was held back a bit because it sometimes felt like I was fighting against my inputs. I am not fully sold on the core mechanic yet and I think it could use a bit more iteration. Right now the controls feel a little more complex than they need to be for accomplishing simple actions.
One thing that might help is introducing the mechanics more gradually in a short tutorial section. For example, give the player one item to learn, then layer in the next, and then the next. Breaking up the mechanical functionality like that can really help with onboarding and make the experience feel smoother.
I would also take another look at the control scheme to see if there is a way to simplify or streamline it. I think with a bit of refinement, the core idea could land much more strongly.
Yeah! I made all the levels in the last day and a half, so I couldn't really figure out how to get everything intuitive quick enough. I still am kinda stumped on how I coulda made handling the triangle and circle at once simpler, or maybe I could have made it so you could turn into one shape at a time, but I will definitely take this advice on my next game!
Interesting idea! Some of the puzzles were really cool
Glad you enjoyed!
Good game I really liked the fact that you have to split up to play
Thanks! I was pretty proud of that concept
Very nice , although the controls were difficult to get a hang of!
Thanks!