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A jam submission

Starter Town into BattleView project page

Written for the Music Style Imitation Jam (Theme: Pokemon)
Submitted by NathanBaulchMusic — 1 day, 19 hours before the deadline
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Starter Town into Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#54.0624.062
Enjoyment#54.2504.250
Composition#74.1674.167
Mixing Quality#83.7503.750
Imitation of Style#114.0834.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
The idea behind this track is two fold: The beginning is an attempt at a starter town theme, and the second half is a battle theme (with a small "alert" noise thrown in, as if entering a trainer battle). I tried to imitate what I heard when listening to the Omega Ruby soundtrack, mostly in instrumentation and form. Cubase 12 was used, along with mostly soundfonts.

Streaming Field
https://www.youtube.com/@ComposerNathanBaulch

Are you accepting constructive criticism?

Yes

Accepting constructive criticism

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Comments

Submitted

A two-for-one special! Good use of rotating the focus between different instruments. The battle theme is interesting because it sounds like it specifically takes place in the same town, probably due to the instrumentation. The drawback is that it makes the battle sound a bit more relaxed than it might have otherwise. Good job!

Submitted(+1)

This captures the vibe of the scenarios and gaming platform you're going for excellently. SoundFonts were a good choice. I had forgotten they were a thing. I think the Starter Town section is stronger than the Battle section, as I feel it more accurately captures the scene. The Battle theme is good but is missing a bit of excitement and tension, despite some great choices in harmonic modulation. This is probably due to the sounds themselves rather than any compositional choices. The whole piece certainly took me to that old school RPG place though, so you nailed it!

Submitted(+1)

Oh man! You got me going on a whole adventure. I feel like I left my mom's place after completing the game, touch a tall grass on accident and absolutly destroyed a Poochyena with my 99 Swampert. Where do you go for your soundfonts? 
In the battle section I like the break of full on intensity but still having the driving beat and then building back up. And that usage of the accordian in the town part is perfect. Nicely done.

Developer

Thank you! For soundfonts, I'd say ~70% I used came from https://musical-artifacts.com/. The other 30% are from sample libraries I've came across over the last few years from sales/black Friday deals.  I would for sure check the site out though, lots of great soundfonts!

Submitted(+1)

Oooo I like this a lot! Part 1 is amazing town music, I love the bongo drums, the harp, and the conversation between the flute and the accordian. It feels extremely Nintendo and Pokemon! I might have made some of the arpeggio voices a little quieter,. I loved the panning between ears of the different melody voices. I appreciated your take on the chromatic transition to battle music! And I commend you for using a trumpet as your melody instrument in the battle section which felt loosely phrygian, it lent an almost gently Spanish vibe that evoked matador vibes in my mind. Your violin sound pack sounds amazing also. I really liked the slower moments when the piano came in and how the violin picked the rhythm back up before cycling with the trumpet again. All in all this is terrific work well done!

Submitted(+1)

Really impressive stuff here. The starter town part's soundfonts are spot-on, especially the accordions which actually reminded me a lot of Gen 4. Also I have to say the key changes and modulations you used in both parts are great. The mix for both parts is excellent in my opinion and the battle mix has lots of space which I think was a good choice. It all feels very fitting, really nice job.

(+1)

This is awesome, very Omega Ruby (my favorite pokemon game). The style here is so on point. I will say the bongos as well as the shaker and guiro during the clarinet section are a bit loud, so I'd turn them down a little so they're not in the foreground as much. The vibraphone has a good stab and grabs your attention definitely, but I think mix-wise it was a little TOO much. The battle section was really cool as well, the bass is nice and has a good warm sound as well as a nice beat. It would have been cool to get some harmonization on the trumpet (probably just doubling the melody by a fourth or fifth down like pokemon games usually do). However, the violin did make a good counter melody, so that helps fill the space more (the piano was also awesome!). During the violin solo towards the end of the loop, I'd have decreased the velocity on the fast triplets and made them slightly increase in velocity as they reach the staccato note, that way the triplets sound less abrasive throughout the whole measure and gradually build in intensity. Good work, this was a nice listen!