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The Belldivers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #184 | 4.054 | 4.054 |
| Theme | #222 | 3.732 | 3.732 |
| Innovation | #307 | 3.321 | 3.321 |
| Overall | #426 | 3.247 | 3.247 |
| Audio | #574 | 2.875 | 2.875 |
| Gameplay | #585 | 2.786 | 2.786 |
| Enjoyment | #726 | 2.714 | 2.714 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You explore a strange deep sea canyon.
What code and assets did you not make from scratch during the jam (if any)?
Except for the sound effects and the Godot Plugin DialogueManager3, all assets were made from scratch
How many people worked on the game?5
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Comments
This game was interesting. The art was great and the idea was cool. I liked how the other bells followed you. If you went fast enough, they would just appear next to you rather than speed up and catch up to you. You also would travel through long periods of time with no enemies. Gameplay was ok. There would be nothing to do and suddenly the screen was full of enemies. I agree with others that the visuals were the strong point. Multiplayer might be fun. Good job!
Hi
I felt like the visuals were the strongest here.
Theme and execution were fine as well.
I see potential.
I also liked it when the bells did their own thing when they were not controlled.
It was fun when the bells communicated with each other. I had some trouble reading the dialogue texts, the text was a bit small for me.
All in all, very solid.
Thank you.
Here is our "sea" themed game for you to give a go =)