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A jam submission

Demons & Dining, Darling! [Prototype ver.]View game page

Or: Help! I died and went to hell and now my sexy incubus boss wants to serve me up for dinner!
Submitted by Alien Cow
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Play death experience

Demons & Dining, Darling! [Prototype ver.]'s itch.io page

Results

CriteriaRankScore*Raw Score
Team Story#24.2114.211
Streamability#33.2113.211
Visual Art Style#34.1054.105
Strong Gameplay#43.0533.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Your Team Story Video
https://www.youtube.com/shorts/5qD7N2y5RWc

Social Media Follow Link
https://www.youtube.com/@AlienCowStudios/

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Comments

(+2)

I had a hard time with the screen scaling. I tried different screen resolutions. The first time around I didn't see the serving bell until I moved the floating browser tab around. I was not sure if I was missing anything besides the devil sandwich. The completed dishes menu had over populated with sandwiches that I was not making. 

I liked that the knife returned to the back rack when you dropped it. I think it would add a great touch for the feedback if you played a metal clang sound effect when the knife falls. I would probably just purposely drop the knife x amount of times hoping for a sarcastic demon comment. lol!!

I enjoyed the dialogue, it was a nice flavor, complimenting the sexy demon art style. I found what I perceived as  sarcastic comments, appropriate for the demon kitchen talk. I would be interested to see what kind of demon recipes there are. There is a lot of fun exploration to do with demonic ingredients and meals.

You all had a great Team Story, but it could have used a lower volume for the music to better hear you all   : ) 

(+1)

I couldn't initially run the game. On launch, I entered the trial session and couldn't see how to proceed. I clicked around and pressed space bar, and enter, but only realized I had to press "F" when I exited to look at the comments. Perhaps it's the size of my screen that's pushing some UI elements outside of view? I managed to make my first sandwich - which OMG the little devil loaf was fantastic <3 - and got the compliments from the chef, but then I got a bug where I the knife wasn't slicing the bread anymore. The orders filled up but I couldn't do anything. This happened on my 2nd playthrough too.

I loved the chef character, and having them enter the order queue is a great feature. The art style is great and I think this is a great submission :D
 

(+2)

Ran into a bug where the queue filled with orders immediately (assuming this is not intended only because there's a single order in the tutorial gif uploaded in the screenshots) and the bread never respawned. Cool game, cool character! A non-default font would go a long way to the UI feeling more complete.

Submitted(+3)

Two nitpicks, then the good stuff.
1) You need to display that F is the progression key somewhere more prominently. As far as I know, it's not a standard key for dialogue progression, and I would have given up after clicking, pressing space, and pressing enter if I hadn't gone back to read the itch page a second time.
2) The order submit button is not visible on screen currently. I was only able to find it and keep playing because I got to see Wesley demo it.

Other than that... Wow! This game is incredible. The knife physics were satisfying, and I loved that it would come back after I chucked it off screen :D The artistic storytelling is fantastic; I cannot get over the horns on the bread. I love that the chef pops back in and comments mid gameplay. The gameplay makes sense and I could see how the game might progress with more items and difficulty; I cannot wait to see more!

Also your team story was so cute and fun!