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NEXT DREAM---- Want your FEEDBACK

A topic by mucylulu created Mar 04, 2026 Views: 176 Replies: 3
Viewing posts 1 to 3

I published NEXT DREAM 's new version on itch:https://mucylulu.itch.io/next-dream
If you have a Steam account, you can also download the demo directly from this link:https://store.steampowered.com/app/4424030/_/

I sincerely hope you can try our game and share your feedback and suggestions with us.

We would especially appreciate your thoughts on the following two aspects:

  1. Is the gameplay fun and engaging?

  2. Are the controls smooth and responsive, without lag or stuttering?

Of course, we also welcome any other feedback you may have.

Below is summary introduction to the game.



NextDream is a third-person puzzle adventure game where players ascend a massive tower that reaches into the clouds.

Each floor features unique environmental puzzles and mechanisms that must be activated to progress. Players use the power of the Five Elements to interact with objects, manipulate mechanisms, and overcome various obstacles. Each elemental ability changes how players approach puzzles and explore the environment.

As players climb higher, puzzles become more complex, requiring observation, precise timing, and experimentation to solve.

Features

Ascend a multi-level tower filled with environmental puzzles 

Use the power of the Five Elements to manipulate mechanisms and objects 

Take on increasingly complex puzzle challenges 

Explore mysterious and atmospheric environments

Hello guys, you cant download the demo direct through the steam client.I have uploaded the steam demo.

The Five Elements concept is really compelling — using elemental powers for environmental puzzles feels like it has a lot of design space. The idea of each element changing how you approach the same puzzle is the kind of thing that keeps players experimenting, which is great for engagement.

A few thoughts on your itch.io page:

Screenshots/GIFs on the page itself: Right now, visitors have to download the game to see anything. Adding 3-4 screenshots or a short GIF directly on the itch.io page would massively improve conversion. People browsing itch.io decide in seconds whether to click "Download" — visuals are your biggest lever here.

Describe one puzzle concretely: The features list is clean but abstract. Something like "Use the Water element to redirect a waterfall and power a mechanism, then switch to Fire to melt an ice barrier blocking the exit" — one concrete example makes the whole concept click instantly.

How do the Five Elements interact with each other? Can you combine elements? (e.g., Water + Fire = Steam?) If so, that's a huge selling point worth highlighting. If not, how do you keep the progression feeling fresh as players unlock more elements?

Browser/Mac build? Right now it's Windows-only, which limits your potential feedback pool significantly on itch.io. Even a short browser-playable demo of one floor could drive way more engagement.

The tower-climbing structure with escalating complexity is a proven format (think Celeste's level progression). Curious to see how you handle the difficulty curve — do players unlock all five elements gradually, or can they experiment freely from the start?

Good luck with the development! The concept has real potential. 🏔️

(1 edit)

thanks bro.I think you  GIF suggestion is good. I will try this.
"Describe one puzzle concretely": I will upload some videos.

Browser/Mac build:No, It's only windows now(I am solo dev, I am focus windows now,haven't other spare time to dev in other platform)