the game unexpectedly went big, ton of assets and levels, the game went heavy and mobile devices no longer run it, so heres what might happen;
deleting content for both platforms to handle, or focusing on making one perfect
how? here;
PC -
the game being meant for pc would be a huge jump in quality as it:
- no longer limited in size or performance
- saving system for progress and choices
- gamepad support (yes, use keyboard or an Xbox controller to play and rumble)
- 3d levels instead of faking 3d
but mobiles will lose touch with us
Mobile+Pc -
access to everyone to play with the downside of
- limited size and assets
- cutting content for the game to run
- no 3d or gpu, and poor ram
- no saving system (restart and lose everything)
- wacky controls even for pc players (depending on touch without keyboard)
but that would make most of what im working to update useless and thrown to the trash
Which is more important? The number of players or the quality of the game?

