Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pokémon Desert BattleView project page

Music Style Imitation Jam Entry
Submitted by Nick - RoCK BoTtoM — 15 hours, 39 minutes before the deadline
Add to collection

Play theme

Pokémon Desert Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Imitation of Style#34.4624.462
Overall#83.9233.923
Enjoyment#124.0004.000
Composition#133.9233.923
Mixing Quality#213.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
This would be a battle theme from the Red/Blue era. I started with no knowledge of the Pokemon themes, so I mostly tried to follow the limitations of the Gameboy hardware of 3 mono tracks and not using a noise track since that wouldn't be used in a battle theme. I'm not sure I was able to absorb the Pokémon leitmotifs or specific compositional patterns in such little time, so the themes might be off. Tried my best and had lots of fun. Now I know a ton more and have great newfound respect for Pokémon music after going through this rabbit hole. Tools used: Reaper DAW and Soraboy VST for all sounds.

Streaming Field
https://youtu.be/Qt3r8ekouuc

Are you accepting constructive criticism?

Yes

Accepting constructive criticism

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This submission imitates pokémon battle themes quite well, between the moving bass, arpeggios, and chord progressions. This track would greatly benefit from some percussive sounds, especially when only one instrument is playing, to help fill out the sound and preserve the sense of movement.

Submitted

I really enjoyed this, I think you did a great job emulating these games styles. I like all the chromatic runs and there's a lot of variety to keep the song interesting. 

Submitted(+1)

I really enjoyed this, I think you did a great job emulating these games styles. I like all the chromatic runs and there's a lot of variety to keep the song interesting. 

Submitted(+1)

very nice! I the runs and base on octaves really sells it for me. 

Developer (1 edit)

Hi guys, I just managed to squeeze in a minor update addressing the extraneous popping on the bass! I added a Waveshaper as a distortion to keep the general timbre.

(+1)

It's cool to see you learned a lot from this exercise, you did really well from someone new to this style! What's immediately distracting me for however is the popping sound that occurs sometimes after a note ends, that's a common occurrence with certain synthesizers, if you give the notes a microscopic amount of release in the vst's envelope it should fix that issue. The rhythm and phrygian sound of battle themes were both well adapted. I especially liked when the bass rose by a semitone over the course of the main melody, it added a lot of intensity! For the section at 1:33, the line by itself is good in creating variety in the sound so it's not all fast-paced, but maybe one extra voice there sustaining a note would help it sound not as completely empty. But overall this is great!

Developer

I managed to update the bass in time!

The popping unfortunately was part of how Soraboy handles the wavetable channel sounds. I added a Waveshaper effect to distort it out while keeping a similar timbre.

Good points about the low intensity section. Thank you for reviewing!

Submitted

It's midnight for me right now and you got me hyped up to fight some dumb Sandshrews with this lol. Instantly recognizable as Pokemon battle music with that intro and fast runs throughout it. I like that you give the music some room to breath at 1:33, however would just say maybe some syncopated hits of an instrument could keep intensity and interest going. Really enjoyed this!

Submitted

It could be just me, but it might help if you added a tiny bit of reverb covered up with a bit of distortion in some places. Other than that, good job!