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Box Factory Game Idea

A topic by Blobhetti created Mar 02, 2026 Views: 310 Replies: 5
Viewing posts 1 to 4
Submitted(+1)

Basically, the game is a factory game where you produce boxes for shipping companies. The main idea for it is that you need to create the machines themselves from scratch using a node based system. 

In the factory world itself, you have a relatively small area that will expand throughout the game but will always be a little cramped. In the circuitry world, you have infinite space and have different types of nodes to use for machines, such as input nodes, action nodes, and output nodes. for in/out nodes, you must say in the node which direction the machine takes input/puts output. For action nodes they just modify the input in some way.

To start the game, you have limited nodes allowed in the circuitry and limited unique machines. As the game progresses, you can put more nodes in the machines and have up to 10 unique machines. There are a few more specific things to make the game a bit more 'thinky' and make the player think 'outside the box'.

And this game produces boxes. You don't put anything in them, so everything in the game happens 'outside the box(es)'.

Is this game too dumb to continue with, or does it have potential?

That could be very cool if done right!

Submitted

Can I ask what you mean by "if done right?" I am just starting out in game development and want to know what would constitute not done right.

I am  sort of new, too. By 'done right' I mean  it's fun to play and just not a boring game. It doesn't have to be perfect, though. I hope this helps. 

Submitted

don't know it fit the theme but I would play it if done right.

Sounds very cool!