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Somnia โ€” A cozy adventure where emotions ARE your crafting materials (seeking design feedback)

A topic by maxmini0214 created Mar 06, 2026 Views: 143
Viewing posts 1 to 1

Hi everyone! I'm building Somnia, a cozy adventure game inspired by Stardew Valley and Animal Crossing, but with a twist: instead of collecting wood and stone, you craft with emotions.

๐ŸŽญ The Core Idea

Six emotions โ€” Joy, Sadness, Anger, Fear, Wonder, and Love โ€” are your primary resources. You combine them to grow crops, forge tools, and reshape the dream world. Even "negative" emotions are useful: Anger makes powerful weapons, Sadness creates healing rain, Fear unlocks hidden areas.

The question I keep wrestling with: "Is this intuitive enough, or does it feel like a gimmick?"

โœจ What's Playable Right Now

You can play it in your browser โ€” no download needed:
๐ŸŽฎ Play Somnia

Current features:

  • Farm & craft using emotion combinations
  • Explore the dream village (NPCs with daily schedules, shops)
  • Day/night cycle with dynamic weather & seasons
  • Combat with dream creatures โ€” you can tame enemies and add them to your party
  • Fishing minigame with zone/season/time-based catches
  • Bed-to-sleep cycle, interaction prompts ("[E] Talk"), camera bounds
  • Minimap with entity tracking, toast notifications, animation state machine
  • Visual hotbar (1-5 keys), dialog boxes, game over/respawn flow
  • Inventory, save/load, settings with key rebinding
  • 1,300 automated tests across 175 commits โ€” 54 systems built with TDD across 7 phases

It's still in early development โ€” art is placeholder (Kenney tiles), no sound yet. But every system is functional and rigorously tested.

๐Ÿค” Specific Questions

I'd genuinely love feedback on:

  1. First impression: When you load the game, does the emotion crafting concept come through, or does it just feel like another farm game?
  2. Onboarding: Is it clear what to do in the first 2 minutes? I worry the tutorial is too sparse.
  3. Emotion system: Does combining emotions to craft feel interesting or confusing? What's your gut reaction to "craft a healing potion by combining Sadness + Love"?
  4. What would make you come back? I'm trying to build the "one more day" loop. Right now it's farming โ†’ exploring โ†’ crafting โ†’ sleeping. What's missing?

๐Ÿ“‹ Dev Context

Built solo with Godot 4 using strict TDD (test-driven development) โ€” all 54 systems across 7 development phases are complete and passing. If you're curious about the technical side, I write detailed devlogs:

Thanks for taking the time. Every piece of feedback directly shapes where this goes next. ๐ŸŒ™