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A jam submission

Divine DefiantsView game page

Chosen by god to return to your ancestral home. What awaits you in this promised land?
Submitted by ChthonicDev — 2 days, 21 hours before the deadline
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Divine Defiants's itch.io page

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Comments

Submitted (1 edit)

video: 

tl;dw i want gun i want gun i want gun

shield parry needs recovery frames so player can get punished for whiffing 

more hit feedback, feels kinda weak

i hate crt shader

y-invert for camera pls

i want gun

(1 edit)

I think it's neat, Combat feels good and tactile and I like the fact that you actually block and not dodge through everything. 
My nitpicks would be the CRT filter and the broken ai that is constantly sheathing and unsheathing. especially with the reasonably loud SFX, Speaking of which, would be nice if Greatswords didn't share the same unsheathing sfx as short sword n' shield because it doesn't make any sense and makes me pop a vein. Beyond that it would be things with the art style but it's probably too underdeveloped anyways. I'm interested to see more of this.

Submitted

Mostly similar experience to last I played. CRT filter could be a toggle.

Submitted

Preferred it without the filter
feels like parry has too many frames, I shouldn't be able to parry when I did it too early and my shield is fully extended and he's hitting the tip of it

doesn't seem to be vulnerability frames between end of parry and snapping back to guard if you hold guard. couldn't get hit, tried.  

Submitted

And I'm pretty sure that if the char is facing the camera the dot product check breaks for attack angling up/down and it always faces up, tested it a bunch.

Submitted

It would be nice to adventure a bit further with John Chthonic if there were savepoints.

Maybe in the heat of battle I was running out of stamina but in the dual enemy encounter I felt like I cannot pary or run away when they got too close to me.

For me it was a bit tought to play with mouse and keyboard on a windowed VM, as my mouse was going outside the window when I turned (probably not a problem for most).

I am looking forward to trying it again!

Submitted(+1)

At least they don't have scabbards at the hip so they don't look like they're jorking it as they keep sheathing and unsheathing them. 

CRT filter makes text painful to read. 

Submitted

The game feels a lot more responsive since the last time I've played. Also, the key mappings feel more natural.

The AI did something wierd though, they would keep swapping weapons as if they were teabagging or something. This left them open to be attacked once, while they were locked on this behaviour. 

Submitted

It's a cool game but the camera feels a bit slow to turn.

Submitted

Project chthonic 2?