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A jam submission

Second AxisView game page

Switch perspectives. Rebuild the space. Reach the exit.
Submitted by Ydrasil β€” 3 days, 19 hours before the deadline
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Second Axis's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4053.1563.156
Gameplay#4143.0623.062
Enjoyment#5393.0623.062
Overall#7082.7762.776
Audio#7132.6252.625
Theme#8352.6562.656
Visuals#10832.0942.094

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Second Axis, the same world exists in two different perspectives, each with its own gameplay rules, turning it into a strange place.

What code and assets did you not make from scratch during the jam (if any)?
Musics and UI input assets (for the help menu)

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 Β· Next page Β· Last page
Submitted(+1)

Really cool concept, love the shading!

Submitted(+1)

nice

Submitted(+1)

Really fun game! I really like how the controls felt. At first the blocks moving like they were on ice felt a bit too unpredictable to make them work in the levels, but then I noticed that swapping back into the platformer mode stops their movement, adding a little bit of action / speedrunny feeling to the entire thing.

I liked it a lot!

Developer

Thanks! Yes, that's exactly how I wanted it to be played! :D

(+1)

A really nice idea honestly. I think that this really works as a platformer and the visuals themselves between the two worlds were pretty cool. I was a little confused about the green part and opening the door at the end but then i got it; maybe you could try to explain a little better. For the rest, i feel like the blocks were reeeeally floaty, maybe a little too much, or it could just be a skill issue on my part so take it with a grain of salt.

Submitted

Really cool. For one someone not making a plateformer without hardcore first levels !

I like the concept of the double world. You may want to add a feedback to say the blue door is close when the player try to go in it while it's closed. I didn't read the tutorial completly at first 

Submitted(+1)

Struggled at first to understand but got there in the end. Really enjoyed playing with the perspectives and it would be cool to add additional block types if this were to become something after the jam.

Viewing comments 26 to 21 of 26 Β· Next page Β· Last page