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Second Axis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #405 | 3.156 | 3.156 |
| Gameplay | #414 | 3.062 | 3.062 |
| Enjoyment | #539 | 3.062 | 3.062 |
| Overall | #708 | 2.776 | 2.776 |
| Audio | #713 | 2.625 | 2.625 |
| Theme | #835 | 2.656 | 2.656 |
| Visuals | #1083 | 2.094 | 2.094 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Second Axis, the same world exists in two different perspectives, each with its own gameplay rules, turning it into a strange place.
What code and assets did you not make from scratch during the jam (if any)?
Musics and UI input assets (for the help menu)
How many people worked on the game?1
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Comments
Really cool concept, love the shading!
nice
Really fun game! I really like how the controls felt. At first the blocks moving like they were on ice felt a bit too unpredictable to make them work in the levels, but then I noticed that swapping back into the platformer mode stops their movement, adding a little bit of action / speedrunny feeling to the entire thing.
I liked it a lot!
Thanks! Yes, that's exactly how I wanted it to be played! :D
A really nice idea honestly. I think that this really works as a platformer and the visuals themselves between the two worlds were pretty cool. I was a little confused about the green part and opening the door at the end but then i got it; maybe you could try to explain a little better. For the rest, i feel like the blocks were reeeeally floaty, maybe a little too much, or it could just be a skill issue on my part so take it with a grain of salt.
Really cool. For one someone not making a plateformer without hardcore first levels !
I like the concept of the double world. You may want to add a feedback to say the blue door is close when the player try to go in it while it's closed. I didn't read the tutorial completly at first
Struggled at first to understand but got there in the end. Really enjoyed playing with the perspectives and it would be cool to add additional block types if this were to become something after the jam.