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A jam submission

FedUp Ex!View game page

We deliver, at ANY place, at ANY cost! | Submission to Brackeys Game Jam 2026.1
Submitted by Mostly Harmless, Cerize Studios — 10 hours, 21 minutes before the deadline
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FedUp Ex!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1003.6793.679
Overall#1113.7183.718
Enjoyment#1153.8213.821
Visuals#1234.2024.202
Audio#1943.5003.500
Innovation#1973.5363.536
Theme#3163.5713.571

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You play as an overworked delivery driver who makes one tiny mistake… and drops a highly sensitive package.

That single slip tears open an interdimensional portal.

Now every delivery could fling you into strange, unstable dimensions as you desperately try to keep driving like this is still a normal job.

What code and assets did you not make from scratch during the jam (if any)?
The entire gameplay logic (codebase) and the game logo were created by me.

The 3D assets, particle effects, sound effects, and music are sourced from the internet.

How many people worked on the game?
1

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game


Developer

Thanks again for playing the game!!

Submitted

This was super fun! A clear and solid gameloop, the visuals and feedback were on point! I laughed at how bad I was and kept bonking into walls. Overall very polished and well considered experience. Thanks for sharing :) 

Submitted

A really interesting and hilarious game! Driving around the map is nice, delivering packages brings a simple yet fun minigame, and the main gimmick of the dimensions changing up your physics a bit brings a bit of strategy in every movement. The thing I would've liked was maybe to be able to know when the dimension was going to switch (not necessarily knowing what dimension, but at least making me know when to be ready), and maybe also a bit higher stakes, maybe money goals, time limits or others, as for now I don't see any. Also, in the incipit, dropping a package and accidentally tearing a portal in reality is a very hilarious concept, but also when I playedI would've liked it to be actually my fault : on the first package I did 10% balance (I was still learning) and nothing bad happened, so I was a little surprised when doing 60% balance on the last one resulted me in dropping it. Maybe a warning for an extra-important delivery, and also the minigame being extra-hard would've actually contributed?

Submitted

Solid prototype, I missed some goal, or any extra story details. Driving around was kinda hard at first but I got the hang of it eventually. I just really wish there was an ending or a highscore table. Good job!

Submitted

Very cute and really well done. Visually everything looked really good and was fun to look at!

Great job!

Submitted

Great job! The game is a lot of fun, and looks great!

Submitted

I had fun right away, I spent way too long just driving the van around at the start and punting cones because it felt good lol. The balance mini-game was a nice little switch-up too. And the first time the whole environment suddenly changes completely caught me off guard. I also loved that the vehicle actually handles differently depending on where you end up (space vs water), and even the van's look changing with it is a really cool detail. This was fun, weird, and totally hits the mark on the "with consequences" part lol.

Viewing comments 67 to 61 of 67 · Next page · Last page