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FedUp Ex!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #100 | 3.679 | 3.679 |
| Overall | #111 | 3.718 | 3.718 |
| Enjoyment | #115 | 3.821 | 3.821 |
| Visuals | #123 | 4.202 | 4.202 |
| Audio | #194 | 3.500 | 3.500 |
| Innovation | #197 | 3.536 | 3.536 |
| Theme | #316 | 3.571 | 3.571 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as an overworked delivery driver who makes one tiny mistake… and drops a highly sensitive package.
That single slip tears open an interdimensional portal.
Now every delivery could fling you into strange, unstable dimensions as you desperately try to keep driving like this is still a normal job.
What code and assets did you not make from scratch during the jam (if any)?
The entire gameplay logic (codebase) and the game logo were created by me.
The 3D assets, particle effects, sound effects, and music are sourced from the internet.
How many people worked on the game?1






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