Innovative idea especially with the bullet mechanics! This was an interesting one! Great submission.
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Madness Despair's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #175 | 3.588 | 3.588 |
| Visuals | #355 | 3.667 | 3.667 |
| Audio | #396 | 3.157 | 3.157 |
| Gameplay | #398 | 3.098 | 3.098 |
| Overall | #455 | 3.209 | 3.209 |
| Enjoyment | #608 | 2.941 | 2.941 |
| Theme | #758 | 2.804 | 2.804 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game has Lovecraftian ambient, exploring shifted and crumbled places.
What code and assets did you not make from scratch during the jam (if any)?
All art assets were done from scratch
Music and sound effects picked from https://pixabay.com/sound-effects/
How many people worked on the game?2
Comments
SICK GAME!!!
The whole turn-based gunfight idea feels like a classic duel but with a really interesting twist. Once the system clicks, planning the bullet order and trying to outplay the cultist is REALLY tense.
The art style also fits the whole paranormal / lovecraftian vibe really well. It gives the fight a lot of personality. I also liked how every bullet has a specific purpose, which makes the combat feel more strategic!!!
a fun fight. Nice work!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!
This is great man!! Reminds me of classic turn based games and after 3 tries, the cultist has finally died! He was straight up spamming shots in the third phase, I killed him at 8 hp lmao.
Also now that you mention it I do see the lovecraftian influence!
Great work :))
Waitt why did I have to restart even though I killed the library guy? Fun experience though!
Enjoyed the fight alot, sadly there is only one, i really wanted more!! The idea is cool and the art is also great! Well done :D
The Artstyle is very good. Also cool idea to give each bullet a distinct purpose. Great Work :)
really fresh experience man, i’m a sucker for those type of paranormal pulpy detectives so the aesthetic here is a 10/10, and the art serves it well i got a bit lost on the first fight, a bit too much to understand in such a new combat system, but it very cool, you have a sense of strategy and management with it, really works
It was a pleasantly strange experience, in a good way. I’ve never seen anything like this.
That was really innovative, I don't think I've seen a game exactly like this before. I wish I could hover over the icons on the enemy to remind myself of what they did, and a little more tutorialization would have been great, for example:
- introducing an enemy with just one ability
- next one having a different one
- next one having both
Would have loved to see something like that. Regardless it was fun to play and like I said very cool and innovative combat system, would love to see it expanded!
Thanks for the comment, yes we were cut short with some features, the idea is for it to be hard and to require skill from the player in order to avoid holding your hand, we took a lot of notes from development and from comments so we will definitely improve some core mechanics and the art an feedback. Cheers
It was a very cool experience, i think the idea here is a winning one. pretty fresh compared to many other games. Music and art style were really good and i'm honestly impressive to what can be done in a single week! As you said in the disclaimer i'm sure that with different enemy types it can get even crazier and maybe in a broader game with this combat system you could even find different action bullets to create your own arsenal!
Super creative game. The whole memory mechanic is such a cool twist on turn-based combat. Once it clicks, planning the bullet order feels really good. Having the order matter makes it a lot more tense. UI and art are amazing too. The UI especially being easy to read in and out of combat. And the music absolutely adds to the intensity and keeps the pressure through the fight. The SFX feedback is clear and informs you of what just happened.
I'll admit, my memory betrayed me a few times trying to remember when to break shield or dodge lol, but that's the fun part. Really addictive loop once you get into it.
Hi
The game very innovative.
It has such potential. With the addition of new attack types and monsters, wow, the sky is the limit.
I found my self pondering over and over how to defeat the enemies.
Well done.
Here is our game for your entertainment =)
Thank you
Quite hard, but addictive. I really needed to finish that cultist and after a several attempts I was successful. Interesting idea and I love the art. I wonder how would you want to game mechanic to be expanded, because I feel the 6 next moves is quite the maximum a player can keep in mind and if enemy has more than three skills, it would be really difficult. Great work overall!
Thanks for the comment man, ideally the moster actions queue would be obfuscated and randomly show a reduced number of actions so the player didn't have to memorize all, but we didn't get it in time. The idea was to include the player's memory as another tool lol, one would definitely get better over time.
Its a pretty cool strategy game and the visuals are pretty nice. I did find it a bit difficult though, especially since my memory isn't that great. But otherwise it was a good game!
Harder than expected but when I learned what counters what it was the worst nightmare of my enemies. also, I rally loved the art style it fits the game and really nice. Story past could have been better but it is tottaly fine it is a jam game. Great work
The gameplay here is really cool! While challenging, I think that being able to strategise which bullets you want to use to counter your enemies is really fun. I love the art style too, great job!





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