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Growing Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #613 | 2.812 | 2.812 |
| Theme | #678 | 2.938 | 2.938 |
| Audio | #713 | 2.625 | 2.625 |
| Enjoyment | #740 | 2.688 | 2.688 |
| Gameplay | #787 | 2.438 | 2.438 |
| Overall | #813 | 2.562 | 2.562 |
| Visuals | #1181 | 1.875 | 1.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in unusual environment.
What code and assets did you not make from scratch during the jam (if any)?
freesound
whip02 by snowflakes
Bottle Drip by qubodup
hit 1 by ddragonpearl
Slime Squish by qubodup
SlimeJump by Zuzek06
Bird, Thrush Nightingale 01 by LilMati
Shadow King Temple by szegvari
Drone_OminousDistortion by ceich93
Spooky Sucking Air by hykenfreak
Quick Water Droplet by qubodup
Monster Cry by Algoto
How many people worked on the game?1
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Comments
Good sound effects, very satisfying thwap sound. Got a bit lost but overall a good game :)
Thank you for playing and your feedback!
This one is difficult. No idea how to get past the birds! The music is really cool and atmospheric, though it needs to be looped so it stopping and starting doesn't feel disjointed.
Thank you for playing and your feedback!
I'm going to start a charity to euthanize birds. Come by and play our game, there's unbalanced stuff. And cookies. Cookies not guaranteed.
Thank you for playing and your feedback!
Those birds are brutal! I think I got there too quickly
Thank you for playing!
The whip goes around 45 degrees more to the right than you would intend. I also almost completely missed the fact that there were other areas in the game. It took me around 10 minutes of wandering along the first area to find the light that led to the forest, and the light itself I believed was a bug at first. That is all to say that there should be a bit more indication for new areas in the game. Still, the concept was good, and I'd love to see this idea fleshed out. It reminded me of the first stage of Spore combined with a Metroidvania. It's a fun concept, and I think it has potential.
Thank you for playing and your feedback! I agree, it needed more polish.
I enjoyed hunting down the bugs and the changing levels. Satisfying sound effects and scary music really set the atmosphere.
In the red level, the white circles with spikes, are too fast and the player's attack is hard to aim properly at times.
Overall, a great game with unique mechanics and strange places.
Thank you for playing and your feedback!
Fun game. Liked the slow zooming out as you grew.
I found if you go to the second area too soon you can be stuck constantly dying and need to restart :(
Thank you for playing and for your feedback!
Cute little game. Aim is a little strange though.
Thank you for playing!
I liked the game, it was fun exploring the cave and finding the pickups. I didn't feel like the whip went where I wanted it too most the time. The outside level with the birds also felt really difficult. Still had fun, best of luck on the jam!
Thank you for playing! Yeah, I needed to work more on controls and balancing
Good concept but I feel like I needed to aim more counterclockewise for the attack to hit where I wanted. Otherwise, not bad
Thank you for playing and feedback!
I really like the concept but during the second level i'm just dying again and again because of the bird. Good job though it was fun!
Thank you for playing! Yeah, balancing need more work.
my graphics card is too slow :( but visuals on screenshots are looking good, keep it up!