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Ellies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #12 | 4.660 | 4.660 |
| Theme | #50 | 4.200 | 4.200 |
| Overall | #55 | 3.870 | 3.870 |
| Audio | #83 | 3.800 | 3.800 |
| Gameplay | #114 | 3.620 | 3.620 |
| Enjoyment | #131 | 3.780 | 3.780 |
| Innovation | #400 | 3.160 | 3.160 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A puzzle platformer where player explore two strange places.
What code and assets did you not make from scratch during the jam (if any)?
All audio and fonts are external assets. Credits on the game page.
Some reusable code, like player input & movement and the audio manager, was taken from my previous game and slightly modified.
How many people worked on the game?1
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Comments
Very pretty and good sound design. GJ.
Thank you!
This game absolutely blew my mind! It’s simple yet incredibly intriguing, the visual work is stunning: the animations (grass, particles, character) are subtle but meticulously executed, it has parallax to, unbelieable!!
The art style is creepy and unique, I love how you created such a dark, beautiful atmosphere with a limited color palette. That lighting transition in the first level was cheff kiss for me, it was so eye-pleasing. The contrast between the gloomy forest and the retro-tech (radars, computers, elevators) is brilliant, and the genetic lab at the end really nailed the tension. Also, the storytelling is great! it ties every beautiful aspect of the game together perfectly.
The audio is exquisite, both the music and the SFX, helps a lot to set the ambience. One bit of constructive feedback: I’d suggest refining the jump mechanics. I actually like the 'charge' jump, but the air control feels a bit stiff, and sometimes the distances between platforms leave very little room for error. Smoothing out the handling in the air would make the platforming feel much more rewarding.
Honestly, I can’t believe a solo dev pulled this off in just 7 days. This is easily one of the best games I’ve played in the jam. You definitely have a chance to win category a deserve a spot in the Brackeys video ! Incredible work!
Thanks a lot for the kind words and the suggestion! Smoother jump handling in the air sounds like a great idea, and I'll try to work on that. It might take a couple more game jams to get it right. Thanks again, I really appreciate it!
This game absolutely blew my mind! It’s simple yet incredibly intriguing, the visual work is stunning: the animations (grass, particles, character) are subtle but meticulously executed, it has parallax to, unbelieable!!
The art style is creepy and unique, I love how you created such a dark, beautiful atmosphere with a limited color palette. That lighting transition in the first level was cheff kiss for me, it was so eye-pleasing. The contrast between the gloomy forest and the retro-tech (radars, computers, elevators) is brilliant, and the genetic lab at the end really nailed the tension. Also, the storytelling is great! it ties every beautiful aspect of the game together perfectly.
The audio is exquisite, both the music and the SFX, helps a lot to set the ambience. One bit of constructive feedback: I’d suggest refining the jump mechanics. I actually like the 'charge' jump, but the air control feels a bit stiff, and sometimes the distances between platforms leave very little room for error. Smoothing out the handling in the air would make the platforming feel much more rewarding.
Honestly, I can’t believe a solo dev pulled this off in just 7 days. This is easily one of the best games I’ve played in the jam. You definitely have a chance to win category a deserve a spot in the Brackeys video ! Incredible work!
Great art! Very Limbo-y. I got stuck in the first screen because i pushed the box in the spikes and even dying didn't reset its position lol.
Thanks for the bug report! I'll take a look at it.