Immaculate vibes. Feels very polished and for the most part the platforming feels great! The trampoline thing took me awhile to figure out what I was doing wrong though
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REPL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #93 | 3.692 | 3.692 |
| Visuals | #94 | 4.288 | 4.288 |
| Enjoyment | #100 | 3.865 | 3.865 |
| Overall | #151 | 3.651 | 3.651 |
| Audio | #224 | 3.442 | 3.442 |
| Theme | #379 | 3.481 | 3.481 |
| Innovation | #420 | 3.135 | 3.135 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about exploring a forsaken facility. Giving solitude vibes.
What code and assets did you not make from scratch during the jam (if any)?
Models and SFXs are from Unity asset store and Pixabay respectively. Some templates (shaders, managers, etc) are reused from my previous projects. The font is from Jetbrains.
How many people worked on the game?2






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