Cool big level. The platforming did make it a little hard to explore though, especially when I needed to jump upwards. But the moving platforms were a cool concept!
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The Mirrored Library's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1127 | 2.049 | 3.000 |
| Gameplay | #1163 | 1.659 | 2.429 |
| Enjoyment | #1166 | 1.757 | 2.571 |
| Innovation | #1223 | 1.561 | 2.286 |
| Overall | #1279 | 1.545 | 2.262 |
| Visuals | #1333 | 1.464 | 2.143 |
| Audio | #1384 | 0.781 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
After the first half, the world mirrors in on itself and behaves strangely, basing itself on how the first half was completed.
What code and assets did you not make from scratch during the jam (if any)?
All visuals were made by myself, but a few code snippets were made with AI or the help of the internet.
How many people worked on the game?1


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