I loved the visuals!
Excellent work on the enemies and portal designs, I made it to level two and I'm not sure if there's more.
Adding audio would boost his games vibe a significant amount, however it was still an enjoyable experience!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #838 | 2.635 | 3.857 |
| Theme | #848 | 2.635 | 3.857 |
| Gameplay | #1032 | 1.952 | 2.857 |
| Overall | #1095 | 1.919 | 2.810 |
| Enjoyment | #1118 | 1.854 | 2.714 |
| Innovation | #1185 | 1.659 | 2.429 |
| Audio | #1384 | 0.781 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game sets in another dimension.
What code and assets did you not make from scratch during the jam (if any)?
UI, textures, and skybox
How many people worked on the game?2
Very nice visual effects and artwork. I missed the sounds effects to increase the athmosphere but it's a very good job !
Good core gameplay loop, but could've used a couple more elements I think. The lack of sound hurts it! I do dig the visuals however
Great work! I really like the tapdole-like enemy. My skills got me to level 2! Not sure if there was more but I enjoyed it.
One recommendation would be: An ability that progressively builds up as players progress in the wave, would have felt cool to spirit bomb the platform full of enemies at the end.
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