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Hemophony - A Symphony of Guts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #113 | 4.000 | 4.000 |
| Visuals | #463 | 3.450 | 3.450 |
| Overall | #610 | 2.967 | 2.967 |
| Audio | #654 | 2.750 | 2.750 |
| Innovation | #668 | 2.700 | 2.700 |
| Enjoyment | #738 | 2.700 | 2.700 |
| Gameplay | #916 | 2.200 | 2.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I think that a building in an otherworldly setting would definitely be considered strange, haha. I really love classic and cosmic horror themes, and I believe that fits well with the theme "Strange Places." And I loved the theme for my fisrt game jam haha, really.
What code and assets did you not make from scratch during the jam (if any)?
Some textures not made by me. The main codes was written from scratch during the jam. However, I did rely on some extra scripts I had created before and keep in my personal library. This includes some of Unity UI tools and the movement/camera system.
How many people worked on the game?1
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Comments
I love the "grotesque" vibe the environment gives! The texturing especially makes it look absolutely disgusting. Shame that you couldn't finish the game, reading the description, there's definitely some thought put behind the game's design.
I saw that you had a devblog teasing an update - If you manage to put that out I'll return to play it once again just because I'm curious what's on your mind. Usually, you won't get nearly as much attention post-jam than during the voting period, which is also what provokes me to do this.
Good stuff!
Many thanks, friend! Definitally I want to turn this prototype into a larger project. I wish I had more time to make the 3D models more polished, with the proper texel density and resolution. And of course, instead of stretching objects directly in Unity, I should have used the created ones properly created assets for each section.
Even though the concept is small in scope, the idea was that players would uncover the correct instrument combinations by interpreting cryptic texts. These texts would hint at emotions (linked to each instrument’s character) and colors (each instrument tied to a specific color).
In this case, the highlighted clues would be “blue” and “red.” Depending on the riddle, there could be 4–6 possible combinations, and the challenge would grow as synonyms and indirect references were introduced. The progression would feel like moving through different “worlds,” a short but layered journey.
The mechanic is meant to stay simple and concise, since I don’t see it stretching into a long game — at least not for now.
Following you too! Again, thanks and greetings!
the atmosphere is incredible! I really love the PS1-style retro visuals and the 'Hellscape' vibe—it fits the 'Strange Places' theme perfectly. The way the music reacts to the instrument choices is a very unique and interactive touch. You should be proud of what you achieved in such a short time! I’d be honored if you could check out my game and share your rating as well. Great work
Many thanks! I love PSX aesthetics too! And I’ll can try our game, really ^^