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URGENT! OverBearing 3D Artist Needs C# Unity Programmer.

A topic by Kyrion created Mar 08, 2026 Views: 185 Replies: 3
Viewing posts 1 to 4

Hey!! i'll keep this short, im designing my game: Junk Fighters by Submitting it into several GameJams in a row (ones that allow that.) as motivation to keep going.

however, i care alot about this youtuber, and my features aren't tying up nicely...

i can handle Design, models, textures, and even alot of sounds.  i need someone who can help properly implement (hopefully with commentations) the features i would like to work on, and focus on the Map design. your reward? a Permanent Place in the credits of the game. i will try to Describe what you did/Taught me.

i entirely Plan on Running off with this Project and continuing it on my own after the jam, but would be ever grateful for some help, or even just ADVICE on putting this together.



i hope this hasnt come off as mean, rude, snobby or greedy, im stuck, i need help implementing, and i love my concept i've nursed so much that i want to work on it after. i am ofcourse, open to suggestions on features/mechanics if you were worried about that, i need help tying mechanics into gameplay.

thank you in advance for even reading.

Submitted

I can't help with development, but I can try to offer some advice. If this is the first game jam for Junk Fighters (cool name btw), then read the tips below. If not, then I have no idea, but I wish you the best.

I have experienced a major issue before with a game jam for a game I was so excited to make. This game never saw the light of day because I submitted it too late and it glitched out. My first major tip that you should do regularly is keep a private version of the game of itch.io and re-upload your game every once in a while to make sure it works out of engine.

Second tip: make sure to pace yourself. If you have an idea for Junk FIghters that has the content of, say, Hollow Knight or Silksong, you're not finishing that in one game jam. You should flesh out what parts of the game you need for it to work, and do at least those. If you don't think that will take long, add a bit more content or small but cool things that just help the game work, but don't try to do everything at once, or you could fail and do nothing in the end.

Final tip: don't overwork yourself. This jam is a month long. that's plenty of time to make the first concept of a game, especially a bigger idea of a game. Just make sure that you continue to enjoy working on it and you're not turning it into a full-time job, otherwise you risk burnout. Pace, take breaks, and try to do other hobbies regularly to keep the enjoyment of the game going. It might seem counter-intuitive to work less on something, but less is more in this case.

TLDR: Keep a version of the game on itch, do the minimum content that you need for the game to work before going on to smaller things that just make it better, and pace yourself to avoid burnout. Game jams are not supposed to be easy, but they do work well as a motivator.

thank you, you've given me alot of inspiration and determination, i will think to your words for years to come.

Deleted 182 days ago
Deleted 182 days ago