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Radical Rat VS The Lab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality and fit of sounds and sound effects to the game | #2 | 3.857 | 3.857 |
| How well did game visuals follow the SNES style theme? | #4 | 4.071 | 4.071 |
| Cohesiveness of game elements | #4 | 3.857 | 3.857 |
| Overall | #5 | 3.743 | 3.743 |
| How polished were the game mechanics | #6 | 3.429 | 3.429 |
| How well did the game follow the constraint | #9 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the strangest/funniest bug you encountered while making your game?
Insta death on game start was an interesting one to iron out.
Don't forget to add the title of the jam somewhere in your submission page!
Done.
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Comments
Took me 18 loops to get out of the lab! Game was actually quite difficult, but I enjoyed it! Nicely done.
Thanks for playing and glad you enjoyed it! Thanks also for organising the jam! Was a great experience and motivation to complete a game!
Awesome game! Took me 9 loops to get out of there. It's really a hard game but that also fits the SNES theme in my opinion. Very well polished and really looks like it could run on a SNES :D
Thanks so much for the kind words! I was worried the difficulty might discourage people to push through to the end, but very happy to read at least few have made it!
I love the style and personality of the game! It’s easy to pick up and learn the rules, and the upgrades are worth going for. The enemy rats that shoot felt a bit unfair at times because dodging their projectiles got a bit difficult at some point. I really like the fact that the upgrades actually enable you to take shortcuts so that your final runs are more feasable.
Sometimes I had to press the “levitate” button twice for it to work, sometimes only one, not sure what was going on there. I defaulted to double pressing it most of the time.
Overall a fun game and cool concept. You rock Radical Rat!
Thanks for playing and glad Radical Rat has a fan! I agree regarding the ranged rats. Their attacks and player movement weren't in quite where I'd have liked them to be in terms of balance, but unfortunately we just didn't have enough time to playtest and adjust very much. With the time we had, my (imperfect) solution was to help players tank the damage by adding extra health upgrades. And sorry I wasn't able to sort out the bug with the levitate button in time for submission, but glad the game was still playable!
I really like the concept and the music.
Took me some time to find the short cut with the levaitation upgrade and there for died a few times to often in acid. 😅😅
I also managed to break the game some how, after the power upgrade, when died and put back into the cage, I immediately pushed the standard attack, the cage broke and the game with it. And sometimes I had to push levitation twice, to get it started, not sure why that happend. Just in case you want to investigate.
Overall:
A fun game.
Thanks for playing, and happy to hear you had fun! As this was our first game, getting the code and graphics ready took almost all of our time, which unfortunately meant designing the level itself ended up being one of the last things we did. We would have liked to have had more time to playtest, which might have allowed us to find better ways to guide players through the game, e.g., including making the short cut more obvious. Thanks also for letting me know about the bugs. I'm aware of the levitation bug, but the cage bug is news to me! I'll look into fixing these after the jam.
I escaped the lab!
Positives:
+the rat, he's incredibly rad. a bad dude with tude
+the animations, especially the levitation
+the grungy aesthetics
Suggestions:
>could have used more enemy variety
>the loop was more of an annoyance than a feature. I think my game has this issue too. Once you figure out what to do, it just kinda wastes your time before you can do it.
>the lack of controller support really took me out of it being SNES inspired
Overall:
I love the punk attitude and the sunglasses on the rat. The hand plucking his dead body was also a cool touch.
Congrats on escaping, and thanks for the feedback! Agree with all of your suggestions - they were all on the list to address if we had more time. I did actually add controller support just before submitting, but didn't get around to adapting the in game instructions (or detecting gamepad input on the title screen!). Thanks for playing!
You got it! Thanks for making the rat have sunglasses!
could be a little more creative in folowwing the restrictions but other than that an amzing game!
Thanks! Appreciate that!
4.5 stars!