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Tick Tock Chirp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cohesiveness of game elements | #1 | 4.214 | 4.214 |
| How well did the game follow the constraint | #2 | 4.143 | 4.143 |
| Quality and fit of sounds and sound effects to the game | #3 | 3.714 | 3.714 |
| Overall | #3 | 3.886 | 3.886 |
| How polished were the game mechanics | #5 | 3.500 | 3.500 |
| How well did game visuals follow the SNES style theme? | #6 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the strangest/funniest bug you encountered while making your game?
Time not resetting between levels (speedrunners paradise) and the bird being able to save a gear if you ate it between loops
Don't forget to add the title of the jam somewhere in your submission page!
You got it! Should be right at the top.
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Comments
Really nice idea! I loved the flying mechanic, and how you decided to follow the constraint. It was a little laggy though even in the compiled version, which made the platforming more difficult. Loved the art style as well, felt like it followed the spirit of the SNES very well. If you manage to fix the stuttering issue, I'd love to give the game another try.
Very cute game! It was fun controlling the little bird trying to get out of the time loop.
I must say that at the beginning it felt a bit hard to control the bird, maybe because it has a bit of inertia when moving horizontally, as well as the flapping is pretty quick. I did get more used to it as the game progressed so it was no big deal. Maybe I’m just used to floatiness of the character of our game, so this was a stark contrast to that lol.
I liked that the puzzles were distinct, and introducing new things such as the pendulums, or the “portal” in the last level. I did feel the tension at the end of certain loops, because I was trying to do something permanent, like placing a cog, before the loop ended. So in that way it made the game more fun and easier to stay engaged with the level.
All in all it was a fun game, and I think it fit the theme very well. Great job!
Cute game! It took me a few minutes to get my bearings, but I was able to figure out the objective and systems without any extra instruction, which is great. I also really like that you included a re-try button so that I don't have to wait for the time to expire to try again if I screw up a level.
Some feedback:
Overall you did a great job with this, and you should be proud!
Very cool. I enjoyed the puzzles and thought the bird animations and overall aesthetics were excellent. I only really found the loop resetting a little bit frustrating in one level, where it felt like I had to use a lot of trail and error to spit the cog out at the right spot (I also didn't realise some of the platforms toggled on/off, which led to a few surprise falls/resets). But that really didn't detract too much for me - a really enjoyable and satisfying experience.
Thank you, I'm glad you found it so satisfying. Perhaps we should have tweaked the platforms when they're slotted in to be a bit darker. I agree that the level design could have used a little bit more polish.
other than that, it's a great game you might win
Thanks I don't know if I'd be that generous as there's alot of great entries. I'm currently reviewing them now. Thank you for catching that bug!
i think its broken