Combat feels quite satisfying, with the autoaim and all the animations, but of course it's lacking in challenge or depth at this early stage.
I like the visuals.
Looking forward to playing it again, once more features are implemented.
Game ran very well. I liked the visuals a lot. The map has great atmosphere. There is something about these kinda "elemental dimension" world that I love. This felt like the "Forest dimension". Thecharacter controls very well on mouse an keyeboard. I tried playing with controller too, but there was no options to invert the camera axis, so I couldn't get used to it as it is. There is not much to do yet in the game, but it was quite fun to just jump arround, defeat enemies. So good job there.
The big enemy seems a bit janky. It kept popping in and out of existance.
One think that I found wierd is that, the character has a big sword, and yet we attack by shooting? I could not find a way to fire the Firebolt. The other habilities worked fine.
Good work so far!
no bad performance of crashes, but i did see some enemies disappear and reappear from time to time.
at first i thought it was some kind of LOD thing, but it also happened when they were close to me
beyond that, LMB LMB LMB LMB, are you going for a risk of rain 2 clone? i imagine it will have power ups and stuff beyond the endless horde of enemies, so it's too early to give proper suggestions
No crashes, and my PC is good enough that I couldn't notice perf issues. Very early on so idk what to say other than you're mostly cloning the basics of RoR2. I did notice that mana regens and enemy projectiles still move while paused.
I suppose one oddity is that the first boss type monster kept appearing and disappearing, can't tell if he was cloaking or if the model was bugging. I think it's intentional since I couldn't target him during that? But half of the combat was waiting for him to uncloak.
Keep up the good work.
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