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A jam submission

GUNSWINGERView game page

Submitted by slimemolder (@slimemolder) — 2 days, 19 hours before the deadline
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GUNSWINGER's itch.io page

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Comments

Submitted(+1)

Cool stuff, always nice to see somebody engine-devving. I’d know DearImgui anywhere. You’ve got a lot of fancy post-processing in your graphics pipeline too, kinda makes it look like warframe.

Not a fan of instant death on contact with the squids. I would put in three hearts and have the player bounce away on taking damage. I’m really not a fan of gimicky movement systems though and maybe it’s just not for me.

Submitted(+1)

Super fun to play, even if I didn't find the objective, but I spent a good 30 minutes swinging around and shooting squids. Could be described as 'Dream Swing meets Devil Daggers'. In my opinion, the sound the enemies make should be a bit louder and more frequent perhaps, got killed a few times due to an unseen and unheard squid flying way too fast towards me, perhaps a low but constant wheezing or humming tone could work better. Also, be careful with the colors for the enemy sprites, it didn't happen to me personally but they could definitely blend in with the trees or the clouds in some cases. The game ran flawlessly at a constant 60 FPS on my 12 year old GTX 970 with no bugs, great work.

Developer

Controls:

Movement: WASD
Switch between gun and grapple hook: Right Click
Shoot: left click
Grapple: Hold left click
Walk slower: hold left shift
While Grappling:

Reel in / Speed up: W
Reel out: S
Control trajectory: AD

(+2)

I swung and I gung. 

Developer

Thanks for playing and recording commentary! I definitely need to at least add a screen with the controls or something. You can go a lot faster by holding forward while swinging to "reel" yourself in at the same time. But how could you have known that :)