This is fun, and i really like the gravity mechanics. I also like making the nun laugh
This vod will be gone in a few days:
This is fun, and i really like the gravity mechanics. I also like making the nun laugh
This vod will be gone in a few days:
Nice gravity shooter concept, I haven't found any exploit other than waiting the enemies to line up and than swipe them out by mashing the fire button, I couldn't find any UI elements that tells you how many dashes you can perform.
I would also suggest adding more sound effects like splatting and screaming, that would also add a lot to the atmosphere. But I also feel that for how basic enemies are at the moment, designing more enemy variance should be the main focus at this stage, but I haven't played enough to see if more type of enemies could spawn from the ones that just chases you.
interesting music i guess
nice ui art, but the buttons should have some SFX and visual response to LMB hold / click I think
her akimbo pistols feel so claustrophobic, also the tops don't seem to perspective align with the crosshairs which I guess is okay but I actually think it would be kino if they shifted angle a bit so that they did when you actually shoot and for 1sec after or something, if they did all the time and that took up too much of the screen
yeah i like the mission over screen
i hate how they can get up so close to you like I had them sitting on top of me and I had them underneath me somehow like I was running on top of them and they were stuck under wherever i went or something it really feels claustro how they stick so close behind you
its cool that you don't fall off the edge you just run on the side.
wish that the guns flung spent cases each time they shot and also if there was a reload button even if it didn't do anything but waste time if you accidentally pressed it I still think that would be better like just take the mag out and put it back in or something. not having any reload button is just uncomfortable.
maybe if you played it for long enough you'd get used to guns have no reload but idk
It's pretty fun, but I can't see myself playing it for too long without having more options than just shoot or grenade, because it felt like I'm just running around trying to extend my run while spamming left click on whatever comes to me. Maybe you want to keep it simple, but personally I would like for there to be more options both in movement and combat. I would love to be able to rocket jump, bhop etc. while doing all of this. Having some special secondary fire for guns?
I also thought that the deagles take up just a bit too much of the screen space and it would be cool to give them some cool animations similar to how you can spin your gun around in Ultrakill.
That's just the things I like in games though. Nothing wrong with the way it is right now.
It's a great game, snapping to current orientation is a great mechanic and I'd love to see it utilized more in the future. Only two issues I've managed to find
- there's a bump on the tallest ramp, with perspective snapping to orientation it's a major trap when you back away while shooting
- Not sure if it's a planned thing but devils seem to struggle with pathfinding sometimes, gathering into large clusters on an occasion, great for combos tho.
Quite enjoyed this one.
I think this is a game that might benefit from metaprogression? I wish I could use the flamethrower I saw in a video of yours I think.
The dynamic gravity stuff is a very clever mechanic that makes me feel like I'm Neo from The Matrix when I run off a cliff! (Instead of just dying, like other games would have it)
I think you're on the right track.
Game runs very well on my low end machine.
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