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Blackout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #39 | 3.000 | 3.000 |
| Theme Implementation | #56 | 3.250 | 3.250 |
| Gameplay | #56 | 2.750 | 2.750 |
| Overall | #62 | 2.833 | 2.833 |
| Fun Factor | #62 | 2.833 | 2.833 |
| Special Object Implementation | #83 | 2.500 | 2.500 |
| Visuals | #83 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Blow a whistle to send a directional freeze wave that shuts down robots, cannons, and cameras for several turns. Bounce it off mirrors to reach around corners, or hit a generator to freeze the entire facility. 5-turn cooldown, use it wisely.
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Comments
Amazing game! Probably my favorite in this jam. Managing to use procedural generation for a puzzle game while still generating puzzles that are challenging, interesting, and not too unfair is a tremendous achievement in my eyes. It was a bit too difficult for me, especially level 9, which took a lot of tries and some good RNG to beat, to the point where it became a little frustrating. Level 10 was actually much more fun since you had more space to maneuver.
I actually have a lot of feedback since I played this for quite a while:
Nice puzzle game! The whistle use was clever and worked great! You put a lot of work into this and I can tell! I think this would be worth polishing for sure! Good work!
Great game! I like that you can freeze enemies for a set of turns and take multiple actions with one click instead of moving tile by tile
Nicely done! Super cool puzzles man.
You've done a great job, this is a fun puzzle game! The turn-based system lets you plan out your moves ahead of time and try to be smart about solving the level. On top of the freeze wave, time is also frozen between turns, so you've done more than you said for the theme.
I found the controls a little bit difficult to use. Sometimes I would click on along a diagonal and the path-finding would take me through the robot and immediately lose the level. I think I would have found tapping WASD to move one square at a time a bit easier, but that might just be me.
Overall, nice work :)
Thanks a lot! I wanted to make it more turn based and that's why I wanted to avoid WASD, but maybe some mouse pointer effect of some highlight where you point the mouse would have helped, hope you liked it!
It's a nice concept. Brings me back to the classic MGS games VR missions. Nice work!
Thank!
It's a cool concepts (no pun intended). I found it hard to move around and freeze things, since you need to be facing them, so if a robot is chasing me I had to turn around and freeze them. And even if I did so I'd walk into them and they'd kill me.
Still, well implemented theme and special object, good job!
Hi, thanks for the feedback, you can use the mirrors (blue cubes or diagonal panels) to hit the robots from different angles even if player is not facing the enemy
I like the mechanics of everything moving only as many steps as you do, really makes you think!
Nice game!