Play puzzle
Blow to Go's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #32 | 3.160 | 3.160 |
| Fun Factor | #32 | 3.200 | 3.200 |
| Audio | #46 | 2.920 | 2.920 |
| Special Object Implementation | #49 | 3.200 | 3.200 |
| Overall | #51 | 3.027 | 3.027 |
| Theme Implementation | #73 | 2.920 | 2.920 |
| Visuals | #77 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It is underwater themed and have ice blocks. You will have to whistle/blow your way through the obstacles.
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Comments
I like the take on the special object! Quite unexpected. Pretty fun and easy to play, great work! I was a but frustrated we can't press 2 keys at the same time to go diagonaly, it would have been maybe a little bit easier for me. Congrats on your work!
going diagonally was a thing while it was still in development but i made it like cuz there was a visual bug that glitches the sprites when u go diagonally💔
Thanks for playing my game. Rated yours, good one!
Great game! (very laggy though xD)
i see what u did there
Nice game! The music makes it really relaxing to play
Fun to play and not very difficult (i just lagged a lot hehe xD).
Very fun to play! Loved the visuals!
Good job! The reversed controls and slow deceleration made it a fun challenge to get through the levels, especially the last one
Very cool take on the special object implementation! Although I have to say that the last level was a bit hard for me because of some problem with the hitboxes the whole experience was very nice :)
ye i kind of ran out of ideas for the later levels, so i just made it hard. sorry if its too hard tho
Very nice! I really liked the idea of playing AS the whistle and how that altered the movement mechanics from a typical game. I would be curious to hear how the game would sound if the pitch of the whistle changed based on your player speed, or maybe how long you were moving without stopping.
thank you! thats a really unique feature, idk if id have the skill to implement it
I’m not even sure if it would sound good! It might sound silly, but that’s partly why I want to hear it haha
I can think of two ways to implement if you wanted to try.
If you are using move_and_slide you should be able to set the pitch_scale of the AudioStreamPlayer based on velocity.length(). You would need to set a min and max pitch though and return to min_pitch when the player isn’t moving.
If you are doing the time-based approach you could have a timer reset whenever the player starts moving. Default to sfx.pitch_scale = min_pitch. Based on the timer, increase the pitch in your movement code. Same thing, assigning to pitch_scale the clamped value based on the timer and max_pitch.
I dont think i even understand both of the ways u said, i still have alot to learn
Really unique special object implementation and overall very fun experience
thank you!
Too easy, next!
JK, really simple and enjoyable experience, cute art and well implemented theme. Good job!
thank you!
I really enjoyed this. The way the music synced with the ice movement made it feel great to play, and I was happy to see there were more stages than I expected. It was also very intuitive to understand and jump into.
Also, the retry text made me laugh. Nice touch.
the music syncing was actuallly an accident. i didnt even noticed it myself 😭
That makes it even better honestly 😄 Accidental or not, it felt really good in-game.
thanks!
Nice work, like the music and the art, maybe you can add WASD as controls as well, and maybe some winds that push the player in different directions
i actually planned to add WASD for the movement but i got too busy and forgot abt it 💔
It's fun
This was pretty fun and definitely a smart take on the special object! The game is cozy and feels worth beating. Nice work!
This was pretty fun and definitely a smart take on the special object! The game is cozy and feels worth beating. Nice work!
Very fun and engaging.
No but i was actually lagging
lol