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A jam submission

Voight-Kampff ProtocolView game page

Jack in. Hunt down the Alphas. Survive the Megacity. A retro cyberpunk roguelike.
Submitted by lukehoffman — 17 hours, 51 minutes before the deadline
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Voight-Kampff Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34.6674.667
Polish#124.3334.333
Innovation#1082.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
My game contains most of the traditional roguelike elements: grid-based, turn-based, permadeath, resource management, fog of war, various enemies, level up, items (weapons, armor, consumables, multi-use itms).

My game makes use of procedural generation to create new level layouts each floor and each run, randomize the hacking mini game, and randomize enemy spawns and loot.

Screenshots

Yes

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Comments

Submitted

Loved the hacking station mechanic !

Also your music fits the traditionnal roguelike aesthetic so well !

Submitted(+1)

Lots of fun with this! I'm glad all the hacking station answers were game related so I could figure them out a bit easier. Also, great use of color! The extra bit of glow you get from using the neon colors against a black is amazing!

Btw, thanks for the screen size fix!

(+1)

Super fun game. Simple enough to learn quickly, but a lot of different types of equipment to use and enemies to face. Vibes are very cool and can pickup on the cyberpunk/sci-fi even though it only uses text characters for graphics. It is addicting once you get into it, and I've had around 10 play throughs and finally beat the final level. I had a Blast. 

(+1)

Really dig this roguelike! There's a surprising amount of narrative and atmosphere despite it sticking to the traditional RL format. The aesthetics go a long way, and really sell the theme. It's challenging but not impossible, and the variance in enemies and items requires strategic adaptation, which I appreciate. Each level feels unique enough to keep me engaged and wanting to come back.