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HALT!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #15 | 3.750 | 3.750 |
| Overall | #19 | 3.442 | 3.442 |
| Gameplay | #21 | 3.300 | 3.300 |
| Visuals | #25 | 3.650 | 3.650 |
| Audio | #26 | 3.150 | 3.150 |
| Fun Factor | #30 | 3.250 | 3.250 |
| Theme Implementation | #37 | 3.550 | 3.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
My game uses a whistle to freeze enemies and they are capturable
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Comments
The art looks awesome! The art direction's really strong. The gameplay's fun but movement felt a bit clunky sometimes with the small cooldown between movements, and it was a bit frustrating sometimes getting to the end of a level and realising I can't progress because I used whistles earlier in the level and there are enemies blocking the way. Other than that I enjoyed it a lot. Once again the art is lovely, and I enjoyed the soundtrack too.
thank you for all of the kind words! I agree about the unfairness, I think I probably should’ve given 3 whistles instead of 2, it may have just been too difficult!
This a really fun idea, and I was able to do several levels without getting bored or frustrated. My favorite choice is calling the power a "Toot". One specific thing would be to add some color or something to point out where the player is at the start because I was just pressing keys until I saw them move. Great game and fantastic audio as well!
Aw that’s a huge compliment, thank you so much! I completely agree about the getting lost, maybe I should’ve flashed the sprite a bit!
thanks so much for taking the time to play!
Niceee, even though i only 4k, this game is sooo fun! The colours in the game are quite similar so its kinda hard to differentiate things. Great job!
Niceee, even though i only 4k, this game is sooo fun! The colours in the game are quite similar so its kinda hard to differentiate things. Great job!
Thank you for playing!
Really digging the minimalistic approach. Great design, great gameplay, simple but yet effective. Congrats !
thank you so much!
Great game! The freeze effect is really cool :)
Only bit of feedback from me is that it can be a bit hard to see the where the player is on screen after switching levels
thank you so much! Completely agree with that feedback!
Nice one! The art style is super cute!
thank you so much!
I love the vibe! I was struggling to find the player during the levels though, I think it would have been nice to add some contrast between the MC and everything else. Had fun, even though you could complete the levels without using the freeze (I didn't get to the end though!)
thanks for playing! I was trying my best to figure out some kind of contrast, my inspiration for the art was like pokemon red and blue, but the only way I probably could have achieved that was probably with a following camera!
If you have any tips, I’d love to hear them!
I also found that using the freeze wasn’t entirely necessary, which is a concept that I liked, but that’s also why I added score to the game!
Thanks again for playing!
I love the vibe, the music is also great good job!
Really nice! Simple gameplay but efficient. I like how the randomness in the enemies path is making it quite unexpected in terms of gameplay. It took me a while to understand that I can kill enemies when you trigger the freeze.
Nice experience! Couldn't get to the end yet but will probably explore it more!
Thank you so much for playing! Probably should've made a better tutorial (like yours) for my game!
Cool game, a bit hard for me, not hard in gameplay, but because I'd lose to RNG when I was out of toots and I had to pass an enemy only for that enemy to immediately kill me. I played it four times already and I see there's a blue level I haven't reached yet. And I had to agree that I had a hard time finding where I was when the level started (and I died once because of that, an enemy rushed me and I lost before I could see where I was).
The art is awesome, that gameboy vibe is really cool and the gameplay is good too, it's just I'm having a bad day with RNG apparently :-(
Still, Good job!
Really appreciate the feedback! There's actually no blue levels! Blue is just the color swap, maybe if i continue working on it, there may be more color changes!
Thank you for playing!
You definitely got the gameboy vibe and look, it is very fun playing it. and by the way my high score is only 5000
thanks so much for playing!
I agree with everything Shimmerism said. I also really like the visuals for getting stomped on and stomping the other uhh... characters. It was a little hard finding the player character after levels changed but I don't what you can do about that if you're going for the gameboy look.
I really appreciate the feedback! I also completely agree about the finding the character, even I had a little trouble, maybe I should have flashed him or made something in the beginning, but oh well! Thanks for playing!
You found a way to somehow make killing children fun. Congrats!
Graphics are awesome! the characters remind me of the game icon for the flash version of binding of isaac.
Music is pretty catchy and I like how it slows down when time's frozen.
This is definitely one of my favorite games so far!
thank you for the funny comment and I really appreciate you liking my graphics! I’m happy with most of them (except the cylinder but what can you do)
I’ll check out your game in the morning! Thanks again for playing!
Just a heads up, this was my first 3-day game jam so the game is pretty rough and there are some last-minute bugs I couldn't fix (mainly music not playing and broken enemy animations)
I hope you still have fun though!