A fun puzzle game that's more of a card-game rather than a roguelike. Well balanced. It maintains that threat level while giving the player a way forward. The transmutation loops you can make from your choice of upgrades has a nice long-view strategy aspect to it. I never did manage to transmute gold.
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Alchemastery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #22 | 4.000 | 4.000 |
| Innovation | #27 | 4.200 | 4.200 |
| Polish | #110 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
You control one character through a randomly selected set of enemies. Battles are turn based, with each card you play counting as one turn. Cards are randomly generated and combined together from two seperate random pools. There's no metaprogression; all characters are available from the start.
Screenshots
Yes





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