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ROLL DICE ROLL !'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #26 | 3.600 | 3.600 |
| Theme Implementation | #28 | 3.700 | 3.700 |
| Fun Factor | #48 | 3.000 | 3.000 |
| Gameplay | #53 | 2.800 | 2.800 |
| Overall | #60 | 2.833 | 2.833 |
| Audio | #65 | 2.700 | 2.700 |
| Special Object Implementation | #143 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The whole game is located and is set in a cold ambient, about the game object we tried to made a characteristic that the whistle would freeze the dices, we had some troubles with time to be fair
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Comments
Really fun and goofy game. The description sounds like a plot of a new Hangover movie.
It was a bit hard to tell which dice had become stronger and by how much, but honestly, watching the numbers keep getting bigger was still really fun.
I also really liked how consistent the game’s overall style felt.
Cool concept, the potential is definitly here, visuals are great, the game is beautiful especially for a game jam. I did play a bit to see if there was something deeper, unfortunately, the difficulty scaling is not forthcoming while we keep going up in score. It's sad for the whistle but jams are hard, It happens. Great job !
The style is soo cute!! I love the fact the Target number every round is more hard! That much that its just get imposible lmao. I replayed it a lot times, cool mechanics. Still can add more things.
Cool balatro style game! Theme was implemented in a nice way, but missing the whistle! It felt that the optimal way to play was to only free 4, 5, or 6, and then hope the other dice landed better. Liked the upgrade system, but could have better communication on what each die's side is now worth... Definitely worth fleshing out some more mechanics into a future version!