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A jam submission

HeavyMachineryView game page

Asteroid-mining Roguelike
Submitted by sp00ncat — 1 day, 13 hours before the deadline
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HeavyMachinery's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1012.5002.500
Innovation#1102.5002.500
Polish#1132.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
procedural level generation, permadeath, turn-based

Screenshots

Yes

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Comments

Submitted

I loved the concept!

I played a few times but couldn’t find anything other than worms and money.

I would have loved more content, and some clear end goal.

All in all great job, and great jamming with you 🥳

Submitted(+1)

cool concept. the bomb felt very satisfying to use.  bump-to-mine and auto-pickup gold would be huge QoL additions should you develop this any further

Submitted(+1)

I liked the song and the general style. Mining in the deep of the dark space is my jam, and the ASCII art fits the idea well. I really liked the idea of scanning the asteroid to see what is on the other side.

I wish there was a way to “end” the game, maybe by flying outside the play area.

Submitted(+1)

It was a neat game and pretty funny blowing myself up the first time I tried using a bomb :P
If there's a way to re-fuel I could not find it!

Submitted(+1)

Interesting idea.I like the how bombs destructs objects and the ASCII graphics. When i press f to target laser and there's nothing to shoot in range, you can't cancel targeting mode and get stuck. It would be nice if you could've flesh it out some  more,  nevertheless i think it's a well crafted game even though there's not much content. Nicely done!

Submitted(+1)

Nice game! I appreciated the tactical simplicity of it (and the controls were pretty intuitive). Does the accuracy of the laser change based on how close you are to the enemies? If not, I think the probability of striking a successful hit is a little low; if the worm gets too close it can take 4-5 points off the hull. Also, is there a way to get more fuel?

Developer

Thanks for playing! I made the hit chance fairly low so that it is scarier to encounter enemies especially when they are closer to you. For fuel, it is mostly a mechanic I didn't have time to fully complete and maybe I should have removed it for this version. My original idea was that you get in and out of the asteroid before your fuel runs out then jump to a space station to resupply before heading to a new asteroid.

Submitted(+1)

It was a good short experince. Maybe I didn't find the way, but it would be fun to be able to use the gold for something. Aside from that, great game!

Developer(+1)

Thanks for playing! I had thought about adding some mechanics for using gold to resupply and purchase new equipment but I ran out of time.