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Headig Nowhere...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #44 | 2.471 | 2.471 |
| Visual Design | #58 | 2.294 | 2.294 |
| Ultimate Impression (this decides the winners) | #60 | 1.882 | 1.882 |
| Humor | #62 | 1.353 | 1.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I got both endings! I liked how you could get a better pickaxe through digging down, being able to break all types of blocks was rewarding for having to traverse downwards. I was also impressed with how you handled mining without a mouse, at first I thought it would be weird without a mouse but you handled the issue in a smart understandable way through using the up and down arrow keys.
Cool game! I reached the surface! I’d love to see some kind of upgrade system so you can improve your stats while you mine. Also, I managed to reach negative energy.
The controls felt great to me, I’m pretty used to arrow keys and ZXC, so it wasn’t an issue. Congrats on the entry! :D
overall a really cool game! visuals were nice and audio too.
Great game, hold to keep mining would have been a good feature controls, not being wasd but arrow keys reminded me of the old web games i used to play but having to click space in that was not great!
Z also serves as a jump key, lol. I wanted to actually think of the Hollow Knight controls for my basis of how the controls worked. I grew up on those old games and if i'm being honest, arrow keys are still my preferred loadout if the game doesn't use a mouse, though I suppose this is in the minority. Glad you enjoyed!
It's a little rough, the controls straight up did not work, (WASD does nothing), and switching hands to move and jump and dig was a little tedious in a way that I don't think was intended. Visuals look nice, It has good vibes, I'm not sure about the horror angle, but nice work anyways.
Yeah, it seems that I messed up the WASD bit, I have an update ready but it seems I can't port it over for a little until the jam is over? Sorry about that, I didn't intend for it.
It's fine, don't stress about it. We all make mistakes :)
Overall the visuals were nicely done. I did struggle with the controls and had to exit out several times to see what the controls were because not all the controls were working. I would have really like WASD to work. Mining got a little tedious at times, while I did figure out the holding up/down to mine certain blocks, I wish there was a little more to find. I think having items to find, especially at the beginning might hook the players in a little more. I really like the resting statue, it gave a consistent point to orient off of. Overall great job.
Hi, I apologize for the WASD not working, I wish I could update since it was such a simple fix. Having more items and stuff to find is a good suggestion, I did have a system of coins, that was planned on leading to a secret ending if you found them all, but I couldn't add it in due to time constraints. In a future update I will love to add it in.
Thanks a lot and I'm glad you enjoyed the game!
I struggle with the controls. I am not sure what to type, after a few minutes, I Discovered that arrow keys are to move, enter to jump, and left click to mine. I struggle with the mining mechanic cause it only mines in front of the player, there's no way to redirect the mining to other directions.
I love the art and the sound design though. the atmosphere is there.
I believe I wrote the primary controls in the Setting page, no? Let me know if not so I can fix it when I update it tonight.
I struggle with the controls. I am not sure what to type, after a few minutes, I Discovered that arrow keys are to move, enter to jump, and left click to mine. I struggle with the mining mechanic cause it only mines in front of the player, there's no way to redirect the mining to other directions.
I love the art and the sound design though. the atmosphere is there.
Not half bad, I like the main characters design, it's cool, and making destruction mechanics is always a pain so it's great that you were able to implement that. My main complaint is that it got quite tedious after a while, increasing the digging speed or adding upgrades in the dead ends would make it so that running into dead ends wouldn't feel so punishing and time consuming. Also, in order to make the textures not blurry, in Godot just find a dropdown menu in the sprite2d that says filter or something like that, and change it from linear to nearest.
Hi thanks for playing the game, glad you liked it! Yeah it was quite a pain at the beginning to figure out how to delete the tiles from the tileset but I'm really glad I was able to eventually figure it out. Adding upgrades is a good idea for the dead-ends, the way I thought of it at the beginning was that the end game upgrade for digging would be so OP it would account for it (and since I made the paths and stuff well before I added darkness and lighting I never accounted for people getting stuck in the deadends as an actual possibility when so low on time XD sorry about that)
Interesting design and concept. I like the fact that there are multiple endings the player can achieve; it's pretty obvious that the main theme is hit with the energy bar, and being buried alive is the secondary theme. Simple, straightforward and a fun game, I look forward to seeing future projects.