Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Platform with best reach and effect?

A topic by JohnAD created Mar 09, 2026 Views: 162 Replies: 2
Viewing posts 1 to 3

I'm sure this is asked all the time, but of the possible platforms to concentrate on:

* Windows EXE w OpenXR

* Web JS w WebXR

Quest APK w OpenXR

I'd rather concentrate and tweak getting one of these working well.

Does your everyday random person know how to sideload an APK on a Quest 3?

(1 edit)

Quest users can still stream from PC, but if it’s APK only, then only Android headsets can access it - even if they are in the majority. BTW you can also play WebXR from the Quest (albeit with worse performance). Most people interested in the jam will probably have the know how of their headsets though.

Submitted (1 edit) (+1)

Depends if you are talking about the general audience or only the judges, which will be the other entrants to the jam.

For reference my download stats for last year's entry are currently:

RunawayRails_Android-Phone-Tablet.apk 24 (flatscreen only phone version)

RunawayRails_MetaQuest.apk 22

RunawayRails_Pico.apk 13

runawayrails_linux.zip 28

runawayrails_windows.zip 34

I didn't make a webxr version, godot's webxr is broken on pico.