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A jam submission

An ToilView game page

bite sized spook
Submitted by BoldJuiceDev — 13 hours, 57 minutes before the deadline
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An Toil's itch.io page

Results

CriteriaRankScore*Raw Score
Visual Design#44.0004.000
Audio Design#53.5003.500
Ultimate Impression (this decides the winners)#183.1433.143
Humor#312.0002.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very solid entry, great use of the map, and nice horror elements (the shotgun is the solution to every problem, it reminded me of my own game :D ) I enjoyed it a lot, the only thing that was kinda grating after a while was the step sound, but that cannot really be helped, we are moving after all. Great job!

Submitted

Very solid entry, great use of the map, and nice horror elements (the shotgun is the solution to every problem, it reminded me of my own game :D ) I enjoyed it a lot, the only thing that was kinda grating after a while was the step sound, but that cannot really be helped, we are moving after all. Great job!

Submitted

Great job on this.

The level design is incredible! Exploring the area feels natural. You’re just lost enough to feel a bit confused without ever getting frustrated. The tension really builds, even when you encounter enemies.

One of my favorite games from this jam

Submitted (1 edit)

That was INCREDIBLE!! The animations were topnotch and I liked how I could see my body if I looked down. The lack of the ability to run made things tense later on.
I initially found the forest confusing and mazelike but as I played and especially when the pressure was on I was able to navigate it with ease through being tasked earlier with getting the wood and returning the rose to the grave. I think these tasks early on created the perfect tutorial environment to get familiar with the land before the evil guys showed up.
I haven't felt much on edge or very spooked throughout playing the previous games but that changed when I played this one. I think your use of environment and sound design helped paint the landscape but I really got spooked as I had to battle the evil guys the first couple times. I was especially on edge when I had to crawl back to the cache spot after breaking out of the coffin. I thought that was amazing cause at first I thought I would've died in the coffin, but getting to go back and having to fight off the guys made it much scarier of an experience.
I think the climax against the five guys was amazing! The environment being red tinted with a black sky adding to the incredible environment and made for a great contrast from the earlier white tint.

I also found the dance in the mirror really funny.

I would be appalled if you don't take first place or are at least a runner up on the podium for this game jam, seriously, amazing work!

Developer

Thanks for the nice comment. I really was focusing on an easy burn throughout the game to build tension but I think my major blunder isn't implementing a better payoff when exiting the forest during the long crawl. There should have been a few more scripted sfx and moments when you see it from the corner of your eye. Thanks for playing.

Submitted

The visuals are fantastic, great job on that! I also love the detail that the floor is green where you can walk and brown where you can’t, it really helped me get through the forest. I threw the rose from the hill next to the grave and I think I got softlocked XD. Overall, a fantastic entry, congrats! :D

Submitted(+1)

Really pretty world. The environment is well sculptured. The tree maze was bit hard to get out a map would have been nice addition. I really liked the mirror with the low resolution. Animation especially log split part was awesome. overall good game!

Submitted

I really liked it, the animations and visuals are well polished, The dead husband sprinting at me after a while got me, if anyhting i could say maybe a day cycle where it gets darker towards the end of the game would have been cool, relly liked the flower part and the little details, really well done!

Developer

thanks for the review!

Submitted

Walking backwards and forwards way too much in my opinion.

Pros:

  • Atmosphere was great.
  • Sound was great.
  • Animations and character model were good. 
  • The x meters away from your objective was a nice touch for the cache.
  • "Poo :(" made me laugh. 

Cons:

  •  Going back and forth to get the logs, then the rose, then crawling from the grave was tedious.
  • Wasn't sure exactly which way I was supposed to be going at times. The left path through the trees was slightly too hidden. Using the x meters away functionality could have stopped me walking around aimlessly. 
Developer

Thanks for the review! I was planning to add more way to interact with the skinwalker dude, more sections were you would see it in the corner of you eye, things like that to keep the experience interesting and a lot less tedious.

Submitted

Like this

Developer

yes, the angry bird slider is pretty much the only thing i added to get me humor points. I'm sure it warrants a 1# ranking...