Had fun playing it, even if it is hard, that's how roguelike generally are. Think you could give a reward upon defeating a boss. You could also put some sfx and vfx to make the game feel more impactful, considering you guys are a team of 5. Otherwise very cool game!
Play game
Whistling Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #36 | 3.500 | 3.500 |
| Special Object Implementation | #36 | 3.462 | 3.462 |
| Theme Implementation | #39 | 3.538 | 3.538 |
| Overall | #41 | 3.154 | 3.154 |
| Gameplay | #46 | 2.885 | 2.885 |
| Fun Factor | #55 | 2.885 | 2.885 |
| Audio | #68 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
John Whistleton was exiled by evil corporate overlords who despise whistles to a place known as the Frozen Void. He must journey across this dangerous land and, with the help of magical whistles, defeat the Elven Crystal Queen and her constructs.
Features:
- roguelike
- procedural generated levels with multiple floors (trapdoors lead to the next floor)
- freezing mechanic
- 8 Whistles with different powers
- 7 enemies
- 2 bosses
Originally we intended to include proper 2D lighting, but Unity decided it won't work properly in builds, so shadows are broken and everything is lit full-bright.








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