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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Need better physics and tasks

A topic by Willsmite666 created Mar 10, 2026 Views: 692 Replies: 8
Viewing posts 1 to 6
(+4)(-9)

This game is a haul of shit with those annoying tasks that is impossible to do when events gets in the way most of the time, and then you have the physics where you get stuck in everything

Why not just use unreal engine physics instead of trying to replicate the janky physics from garrysmod is beyond me understanding.

(+3)(-1)

Uuuugh, I agree, the physics in the game sucks. Maybe the devs don't know how to use the unreal engine, maybe they just use this old piece of garbage out of habit, it's unknown. The most annoying thing is that with the new controls, you can't just pick up an object from the floor. You need to pick it up, see if it's not moving, let it go and pick it up again. It fucked me up beyond belief. And these things even would be fine, but the fact that objects fall through the textures of the floor and the ground is simply infuriating. And this is the latest update, by the way.

it's the default NVIDIA PhysX 3 with NVIDIA Apex that came default to the engine. still 10 folds more stable than the first iteration of Chaos Physics that Epic Games was making.

(+1)(-1)

Honestly, I don't really know much about engines and how physics works depending on them. but devs haven't been able to fix the same old bugs for months. They draw  new moon, cool. Swap consoles in the main room, fine! But мany physical bugs are moving steadily from version to version, and this is actually a bit annoying.

Add to this three events in the story mode that knock down all the items in the base. The physics is already sucks and after that half of item will get stuck in the walls, half of them flew away from base and so on in a circle. I'm glad that there are a little less bugs in the latest update, but the old bug that makes it impossible to lift an object from the ground, you need to let it go and pick it up again has been alive for six months.

That I should thank the developers for this? If they are not disturbed with these bugs, they will not fix them. Getting used to playing with bugs is BAD. The gaming experience doesn't have to be like this.

(-1)

It is unlikely that this will be changed or fixed in the future. I wouldn't wish anyone to slip on a stuck, invisible banana peel in the middle of a workroom on a 30-day save. And there's no way to get it out, even with a ue4 injector..

No pain, no game i guess

(+4)(-5)

"Why not just remake the entire game in a new engine, lazy devs 0/10 >:(" 

Brother it's pre-alpha, if bugs bother you then you shouldnt be playing games that are actively being created

(+3)

No, this is not a pre-alpha, this is the alpha version of the game. no one is saying that developers are lazy, it's just that making a game on this engine is a dubious pleasure. fortunately, we are not the developers, so you can ask them yourself why they put the game in the public domain so that everyone can find bugs and tell about it.

There are a lot of free game testers who find bugs. I'm sorry, but no one owes you to be happy with them, people are not machines and have every right to say that they are annoyed by bugs that no one has been able to fix for a year. and yes, I want to play the buggy version, I want to play another game, it's none of your business at all :³

(+3)(-2)

Alternate Solution: Embrace the jank.

(+1)(-2)

The tasks are fine, especially with the 0.9 update onwards, the physics are jank but that's kind of part of what makes this feel like a source engine game which is the Entire Point Of Why Everything Looks And Feels The Way It Does.