Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Slime IncarnateView game page

Become a slime. Consume the world.
Submitted by DeFDesigns — 2 days, 16 hours before the deadline
Add to collection

Play game

Slime Incarnate's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#673.4003.400
Fun#753.2003.200
Polish#1102.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
Berlin Interpretation Major Factors:
X - Random Environment Generation
X - Permadeath
X - Turn Based
X - Grid Based
X - Non Modal
~ - Complexity
X - Resource Management
~ - Hack & Slash
- Exploration and Discovery
Procedural Content Generation:
The overall size of each dungeon level, spawn table selection, and entity spawns is procedurally generated. The total number of levels, available spawn tables, and room size is static.

Screenshots

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cute and fun! I like the wait-and-digest mechanic, although I couldn't figure out if there was any benefit to waiting or if I get the same effect by digesting on the move.

Submitted

Great idea!!  Love this.

I think I was confused at first with the "it takes time and press ." but I got the hang of it.  It seemed also that it was difficult to gauge whether or not I should consume something and how much it would benefit me.

Submitted

Very snappy and I really appreciated how some rooms went wild with layouts. Had a hard time knowing when something was too big to absorb.