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[LFS] Unity Programmer for 3D Zombie Survival Prototype (Carnage DayZ)

A topic by Heda created Mar 11, 2026 Views: 343 Replies: 6
Viewing posts 1 to 4

Looking for Unity Programmer for 3D Zombie Survival Prototype (Carnage DayZ)

Hi everyone,

I’m a game designer / world builder developing a concept for a 3D zombie survival horror game called Carnage DayZ.

The game focuses on players building bases, surviving zombie hordes, and fighting powerful boss enemies in a dangerous world.

I’m looking for a Unity programmer interested in helping create a small prototype to test the core gameplay.

Project Info

  • Engine: Unity
  • Game Type: 3D Zombie Survival / Horror
  • Perspective: first-person

What I already have

  • Core gameplay ideas
  • Enemy and boss concepts
  • Design documents
  • World direction

Looking for someone who

  • Has experience with Unity and C#
  • Is comfortable working with 3D assets
  • Ideally knows Blender or importing models

Goal

Build a small playable prototype that demonstrates the core survival gameplay.

If you’re interested, feel free to reply or message me.

Hello,  Your project Carnage DayZ sounds really interesting - I like the survival/base-building concept combined with boss enemies.

I’m a Unity developer and I have experience working with Unity and C#, including handling 3D assets and importing models into projects. I’d definitely be interested in helping build a small prototype to test the core gameplay.

Before moving forward, I just wanted to ask: is this a paid opportunity, or are you planning for it to be a revenue-share / collaboration project?

If compensation is available, I’d be happy to discuss the details and see how I can contribute to the project.

Looking forward to hearing more about the game and your vision!

Hi David, thanks for reaching out!

Right now this is a prototype passion project focused on building a small simple playable demo to test the core gameplay systems. The goal is to see if the concept works well before expanding development further.

At the moment it would be a collaboration / revenue-share project, and if the game grows or receives funding later I’d absolutely want contributors to share in that success.

I’d also love to hear more about your experience with Unity and C#. What kinds of projects have you worked on before?

Hey, I've been played DayZ for 100+ hours and enjoyed to play and develop the survival games.
I've been working in gaming industry for 10 years and mostly worked Unity and Unreal Engine.
I do work from prototype to full production. I can definitely help to develop your project.
At this point, I'd love to hear about the compensation for your project.
Looking forward to hearing from you.
Thank you.
Saika K.

Hi Winkle, thanks for reaching out!

Right now this project is at the prototype stage and is more of a passion collaboration while we build a small playable demo to test the core gameplay systems. If things go well and the project grows or receives funding later, the plan would be to share revenue with contributors involved.

Since you mentioned having around 10 years of experience working with Unity and Unreal, I’d definitely be interested in hearing more about the projects you’ve worked on and what kind of development roles you’ve handled.

I’d also be happy to share more details about the game concept and what I’m aiming to build with the prototype.

Hi Heda. I'm Rick, an experienced game programmer, and I'd be interested in helping with your Unity prototype for Carnage DayZ.

I work across Unity, GameMaker, Unreal Engine, Phaser, Construct, Roblox, and Godot. My background is mainly in gameplay systems, multiplayer/networking, shaders, and prototyping. While much of my specialization is in 2D systems, I also work in Unity/C# and can help build a solid playable prototype to test your core gameplay ideas.

Your concept sounds interesting, especially the focus on base building, zombie survival, and boss encounters in a first-person 3D setting. I'd be glad to learn more about your design documents and what you'd like included in the first prototype milestone.

Here's my portfolio: https://rickleonarda.com/

If you're interested, feel free to message me. I'd be happy to discuss the scope, prototype goals, and how I could help.
Contact: Discord rickleo32 
Email : rickleonarda@gmail.com

Hi Rickleo, thanks for reaching out.

The goal right now is to build a small playable prototype for my game Carnage DayZ. The prototype is meant to test the core gameplay systems rather than be a full game.

For the first milestone I’m aiming for:

• 1 farmhouse map (currently being built)

• 3 weapon types (bat, pistol, shotgun, and AK-47)

• basic building/barricade tools

• 6 zombie enemy types

• 1 boss enemy encounter

The visual style for characters will be 2D sprites in a 3D environment, inspired by classic shooters like Doom.

The main objective is to create a playable survival loop where players defend the house, survive time waves of zombies, and defeat the boss.

If this prototype works well, I plan to expand the project to a demo.