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A jam submission

GhostNNView game page

Help The Ghost Escape the Neural Network Maze!
Submitted by FailedStalker — 1 day, 4 hours before the deadline
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GhostNN's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.4644.000
AI Usage#73.1753.667
Overall#82.8873.333
Graphics#92.8873.333
Fun#122.3092.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Tools Used
Coding
Claude Opus 4.5. I would indicate what we wanted and it would update/make files as needed. I would go through and direct what we wanted, test it, request new features, etc. If there was some (very) minor bugs, I would clean them up as needed. But mostly everything was written from AI.

I would have to manually add scenes/assets and do some project configurations though. Mostly as directed through the AI.


Sound Effects
The sound effects were generated from AI by elevenlabs


Music
The music was generated from AI by Suno


Assets
The ghost was initially generated from AI by hunyuanglobal.
The model was then cleaned in Blender and rigged/animated in Blender as well
(My wife did this part! We wouldn't have our adorable little ghost otherwise!)

The other "physical" assets in the game was made through the code mostly (or default objects in Godot).

Icons (such as the play button, How to Play icons, etc) were made with ChatGPT.

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Comments

HostSubmitted(+1)

your game is working nice, heres my feedback...

  • really good music, i like the variety of music for different size levels
  • good sound effects
  • gameplays is interesting and pretty fun
  • camera is centered way below the current node, i think if it was centered the control would be easier
  • the camera rotating around is distracting, id like the camera to just stay in the orientation it is.
  • turning off camera zoom on move helped a little but i dont want it to rotate at all
  • after beating a level, the default button should be "next level", i accidentally played the same level again a few times and was confused. even after i did it the first time it happened again before i realized i needed to go back to the level select.
  • this would be a cool hacking mini game for a larger game
  • maybe add some progression so instead of everything available from the start you need to beat a few levels of each size to unlock the next size group
  • some story could help keep players invested
Developer(+1)

Thanks for the feedback!

Yeah, the camera is still fairly wonky. I probably will streamline it a bit more. I kinda like the dynamic-ness of it, but probably better to make it less... vomity haha.

And yeah, good idea on the "Next Level"; that makes sense.

Funny mention about the story; I was thinking of doing that actually. Didn't get around to it, but I do think it can add to the game for sure.

I'll think about the progression some more. The original idea was to make it sort of "infinite" game, since everything is randomly generated. But, I think giving it that story and actual progression would be nice. I'd have to figure out what's an appropriate amount of levels for each section. Doing 1 Nano level probably would be sufficient really. But, I might add more still (not as a requirement for Micro, but maybe for the story bits).

Eventually adding things like cute cosmetics for beating stages, adding powerups in the level, and maybe even enemies might be in the future.


Thanks again!