Really impressive and felt completely at peace and cohesive. I followed the tutorial and felt confident to actually try and make some progress. I felt like I had some collision issues where I thought I was safe but ended up taking damage, but that was the only friction. The biggest compliment is that I actually used grenades and proximity mines effectively within 5 minutes of playing. For me, that's a UX miracle.
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BREACH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #50 | 3.750 | 3.750 |
| Fun | #59 | 3.375 | 3.375 |
| Innovation | #68 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Procedural level generation, exploration, turn-based, grid-based, resource management.
Screenshots
Yes





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