I like the idea of cave exploration, and the atmosphere is very well set up! The only thing I didn’t really like was spamming E to break rocks, I think changing it to just holding E would feel much better. But the AD crawling minigame was fantastic! I tried to do it quickly to escape, but if I went too fast, I wouldn’t move. Congrats on the entry! :D
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Ted The Caver: The Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Design | #15 | 3.692 | 3.692 |
| Humor | #20 | 2.385 | 2.385 |
| Audio Design | #26 | 2.923 | 2.923 |
| Ultimate Impression (this decides the winners) | #34 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The visuals were great, the house in particular was beautiful and the mountain too. I liked the switch in gameplay when having to crawl through the cave and climb up the rope.
Hitting the cave wall was a bit tedious, I think it could have a little more to it like crawling and climbing do, since hitting the wall is just about pressing E. Maybe add some cracks or some sign of progress with hitting the wall, since at one point I wasn't sure if dialogue would be advanced naturally or through me hitting the wall.
the vibes were really good, the tension it build was really great wish we saw what was going on inside
I thoroughly enjoyed descending Satan's Sphincter with my trusty friend Seth "B" MacFarlane and our random climber aquaintance Joe (probably Swanson).
I was very on edge walking through the dark caves. As another mentioned, however, the mining section was quite tedious. Also, I made it all the way out of the cave too fast to see the monster (yes, I'm a pro, what about it), but I was really curious as to what it looked like, so maybe the player could have turned around on the rope and caught a glimpse of it quickly?
In a horrifying twist, my irl power shut off partly through the scene in the kitchen, and I did not have the heart to play it all again due to the afformentioned hammering scene. I assume the monster follows you back home and if you get to see it, then I retract my previous critique.
Overall, the game has a lot of charm, some hilarious quirks in the SFX and animation that I didn't mention, and kept me on edge. It's perfect for the theme. Really, I wish I had thought of that. Still less horrifying than real cave diving, though.
"As the man approached the... death... eels ... passage, he.. slipped and fell into a pool of.... six eels. HELLLLLLLPPPPP the man cried out, but it only attracted a .... boulder? which... fell and crushed his spine as the eels kept.... eating him. AAAARRRRGHHHHHHHHH. Right before he could make it to the end, his screaming.... dislodged 4 more boulders which... crushed his lungs and intestines. Unfortunately, 4 days later, the man was pronounced dead, only .... 2 minutes before help arrived on the scene."
the hammer part goes on for way too long, I love Ted the caver! I loved the intro the crawl mechanic and the light stick, but I could tell there was nothing chasing me since I lost my way and couldnt find the exit and nothign poped up, bgood work guys!
A cool little retelling of the story. I really liked the visuals everything fit well. I liked how you could veer off the paths and it was sufficiently claustrophobic! Great work :D







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