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A jam submission

5 Nights Blind (Beta version: 3)View game page

(JUMPSCARE WARNING) A fnaf style sit and survive horror game made for blind people
Submitted by Stewie Box — 2 days, 12 hours before the deadline
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5 Nights Blind (Beta version: 3)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#252.3102.733
Polish#251.9722.333
Overall#252.2912.711
Creativity#292.5923.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted(+1)

Hi Stewie!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Submitted (1 edit) (+1)

Congrats on making a submission for the jam! 👏

As someone also not familiar with FNAF, I probably fall in the same camp as Patricia and shiftBacktick, and I agree with their feedback that incremental ways to introduce the controls would be super useful. 

I also feel like the audio affordance was backwards from what I expected when closing doors (hearing a sound from the opposite side of the door), but maybe I have it totally backwards and that is intended 😅

Thanks again for making this and sharing it for the jam! ❤️

Developer (1 edit)

I thought I made it so the sounds in the ears panned correctly? maybe its because of the fan? idk

Deleted 208 days ago
Developer

Very weird bug you spotted, I thought I was just hearing stuff wrong, IDK why this happens, I'll have to look into it

Developer(+1)

It has been updated

Jam HostSubmitted (4 edits) (+1)

Nice submission! Unfortunately, I’m not the target audience for this. Patricia raised a lot of good feedback which echoes my own sentiments as someone who also avoids horror and has never played FNAF.

I enjoyed that you voiced a lot of it yourself and made specific accessibility considerations like looping the main menu instructions—it’s a good workaround for not using text-to-speech (TTS). However, I was struggling to make it past that first jumpscare around 2:30 am on the first night. I believe it’s a combination of my unfamiliarity with the genre plus a clunky onboarding experience. So I’m very sorry that I gave up after my third try. I could hear them walking through the halls, but I couldn’t connect the final dots, and the tutorial seemed unskippable to quickly try again.

Perhaps there’s a zeroth night which acts as a horror-free prologue? Maybe it’s your manager explaining why you’re here and walking you step-by-step through how the cameras and doors work, giving you and the scenario a reason to exist? (I could imagine following them with the cameras and slamming the door in their face! It’s no wonder they didn’t show up the next day! 😈)

That said, I noticed that you consider this to be a work in progress. Please keep iterating on this and let us know when you make more progress. My hope is that you receive feedback from actual horror gamers in our community before our rating period ends, because it would be much more valuable than what I can give.

Cheers!

Developer

Yeah I am gonna make it a lot easier to learn

Developer

thanks for the feedback

Developer(+1)

it has been updated

Jam HostSubmitted(+1)

I haven’t finished playing it, but I’ve started it and had some feedback that you can see in my VOD at the end: https://www.twitch.tv/videos/2712855875

Mostly, so far, I think it would benefit from teaching the tutorial/intro to the night in small incremental steps. And I’d also try to work on tweaking the sound design as some things were a bit too loud (when I pressed space to interact, I wasn’t sure what was happening but a very loud sound happened - I should have probably listened to the whole intro, but I didn’t so I didn’t know what was going on in that part).

Take a look at the VOD if you’d like: https://www.twitch.tv/videos/2712855875

Jam HostSubmitted (1 edit) (+2)

Hey! So, I just played it again and I can say after trying 3 times (I had to learn and process well the controls and informations in the tutorials and intros), I finally was able to start understanding how to play. I think it’s a very cool concept. And I don’t like horror games, but I think perhaps I don’t know, maybe I like them than I thought, or maybe this one is silly enough that it’s not so horrifying.

Anyway, some feedback:

  • I would like a way to skip the introduction at the start of each “night”. When I’ve already heard it and know what’s coming, I still need to parse and wait through it all before I can play, which isn’t fun, although it’s cool it sets the mood.

  • I would change the controls. Ctrl and Space are too far apart and not ergonomic nor intuitive enough to change between them and use them both. I would probably do instead ZXC. C to do a “main action”, “X” for a secondary action, and “Z” to go back. Z would be used to exit the cameras and just go back to our default position.

  • I think we need a bit more clarity with the instructions. So “Ctrl” gives us the time. I would not call this a “secondary action”, I would not call anything a primary and secondary action, actually. I would instead try to explain what actions they are, actually.

  • I’d do the tutorial in a more incremental way, maybe even a little playthrough guide, because as someone who has never played a FNAF game, or even a horror game at all, I feel quite confused. I absolutely did not understand I could close doors or how, and I don’t know why I hear an electric shock when I press space. I thought I was attacking an enemy, but comments in my stream say I can only ‘defeat’ enemies by keeping them away with the doors.

  • I am not sure what actions I’m taking when I’m doing actions (in any of the actions, actually, except looking at time). I need more clarity on it.

  • The intro is quite long. I would do it incrementally, I would not give the tips at the start. Because what is most important is knowing what’s essential. If we want tips, maybe you can share that optionally. Because right now, giving the tips is making the intro much longer.

  • I would also recommend collaborating with a professional voice actor, as some of the talking felt too bass/fry voice or not the best diction, so I had a bit of trouble and couldn’t understand all the words. (Keep in mind I’m also not a native english speaker, which might have impacted it a bit as well. But I would consider maybe a professional voice actor because I love working with them and I know how great work they do! It’s less of a “this was not good” but more like “with a voice actor you could make it great”).

I’ll share a link to the VOD later. Congratulations for the game!

Edit: second VOD here with the second try, right at the start: https://www.twitch.tv/videos/2713037686

Developer

Thank you for your feed back, I will definetly try to make a better tutorial in Beta version 3

Developer

It has been updated