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A jam submission

Rogue MemoryView game page

A first-person dungeon crawler set inside a dying AI's corrupted memory
Submitted by quantumcodemonk — 15 days, 11 hours before the deadline
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Rogue Memory's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Fun#14.2504.250
AI Usage#23.7503.750
Audio#33.7503.750
Graphics#53.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Tools Used
Claude and bing AI image creator

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Comments

Submitted

I have -pretty- good personal traditional roguelike chops, having started with IMORIA in 1991 at UW Seattle.

Everything here felt high quality for a roguelike in this old school vein.

I was especially pleased with the planning encouraged by being able to partially see through the walls.  It's nearly presently-clear but not *quite* how to plan to get things that are distant, and one's guesswork gets better at this sub-skill the more times one plays.

The fact that it wasn't known beforehand how strong the enemy types were, was a definite plus in a procedural roguelike where you're not supposed to pick up the hints except gradually.

So i have heavy duty respect for this game.  Gave it high marks all-over.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

I mean, I died before getting down to level 5 but the point of a jam rating is can a person figure out -intent- i think mostly.  Would a better player at it than me feel at home, that's a big yes.

Cheers!

--D

main website:

https://exedexes1.com/

HostSubmitted

your game is working well, here is my feedback...

  • nice start screen, i like the scan line and glow effect, good vibes,
  • cool art style, i like the old school vibe here
  • the display could be brighter for the walls and
  • you should hide stuff that is blocked by walls
  • the map is confusing, because it looks like there are walls, it should either reveal line of sight or show in a different color parts of the map that have not been explored
  • it would be good if combat was more integrated rather then being a separate screen
  • i like discovering the fragments and getting a piece of lore
  • i much preferred using WASD to move once i learned that was an option
  • i got to level 3!


    Developer

    Thanks for playing and thanks for the feedback. :)