Nice work, this is an interesting premise for the game. Since we're supposedly avoiding room 2B it would be helpful to have the rooms labeled. There are few different rooms to explore, but its not clear which is the one we should avoid, but I think it's safe to assume it's the one that ends the game.
This game was really interesting and fun to play. I think I might have accidentally entered a room that I wasn’t supposed to go into yet, and it caused the game to stop hahah
The concept of the game was really intriguing, and it has a spooky vibe that I really enjoyed. I wasn’t entirely sure what the main objective was beyond getting fired, maybe adding a bit more story could make it even more engaging
I am interested in the backstory! And the character designs too! Maybe it is just my dark mind, or the trash actually dead bodies? Because they look like the character we are moving, a round head and a body? And one of the sprites looks like an axe. I apologize if my guesses are wrong. But I am curious about the background story more, and why other sprites are here, the building itself doesn't seem normal based on the dialogue. Great work!
The trash having a fly buzzing around them is fun. Would have liked there to be an actual goal in the game though. It initially feels like collecting the rash is the goal, from talking to the first NPC, but then despite collecting them all nothing changes in any of the NPC dialogues. The one NPC yelling at you to GET OUT as an ending point is nice though, I am assuming that's room 2B lol.
Comments
Nice work, this is an interesting premise for the game. Since we're supposedly avoiding room 2B it would be helpful to have the rooms labeled. There are few different rooms to explore, but its not clear which is the one we should avoid, but I think it's safe to assume it's the one that ends the game.
This game was really interesting and fun to play. I think I might have accidentally entered a room that I wasn’t supposed to go into yet, and it caused the game to stop hahah
The concept of the game was really intriguing, and it has a spooky vibe that I really enjoyed. I wasn’t entirely sure what the main objective was beyond getting fired, maybe adding a bit more story could make it even more engaging
I am interested in the backstory! And the character designs too! Maybe it is just my dark mind, or the trash actually dead bodies? Because they look like the character we are moving, a round head and a body? And one of the sprites looks like an axe. I apologize if my guesses are wrong.
But I am curious about the background story more, and why other sprites are here, the building itself doesn't seem normal based on the dialogue. Great work!
The trash having a fly buzzing around them is fun. Would have liked there to be an actual goal in the game though. It initially feels like collecting the rash is the goal, from talking to the first NPC, but then despite collecting them all nothing changes in any of the NPC dialogues. The one NPC yelling at you to GET OUT as an ending point is nice though, I am assuming that's room 2B lol.