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Ajatar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #11 | 4.333 | 4.333 |
| Polish | #12 | 4.333 | 4.333 |
| Innovation | #108 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
It has traversing the dungeons, ascending deeper, fighting and looting. It's ASCII, turn-based, tilemaps are procedurally generated with Cellular Automata and Delaunay triangulation. It's like Rogue. On death, the current level resets and your inventory is cleared, other progression remains.
Screenshots
Yes
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Comments
Beautiful game! Love the simple controls and elegant combat. Not sure what the last level was about though? I just ran to the key and then ran to the portal, tanking a couple of hits but otherwise being fine. Felt an odd way to end the game.
Really nice project, I especially like how enemies are bahaving in a really smart way, trying to stay out of sight so we can't just snipe them from distance very easily, also the diffrent types of maps adds a lot of variety. Really good job making this in a week
Really nice entry! The ranged combat added a nice positioning twist to the roguelike formula, where you don't want to be to close or to far away. I also really liked the different feel of the levels, with the dramatic camera shift between the forest and the castle as a highlight. That little zoom really communicated the raising stakes. The shifting colors were a nice touch as well!