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A jam submission

ReclaimerView game page

The nascent Earth shall not be appropriated
Submitted by Daf, BourbonDiablo, KoboldOrion, tropicmess — 3 hours, 34 minutes before the deadline
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Reclaimer's itch.io page

Results

CriteriaRankScore*Raw Score
Play#14.7144.714
Overall#14.0544.054
Sound#34.0004.000
Narrative#34.4644.464
Aesthetic#34.7144.714
Ambition#64.1794.179
Harmony#83.9643.964
Kink#104.2144.214
Stealth#203.3573.357
Horny#273.5003.500
Novelty#293.4293.429

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you didn't do during the jam
Explosions, SFX, and backgrounds were sourced from other itch user's free libraries and are listed in the credits.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted (1 edit)

Very polished and impressively eye-catching presentation! There's a big variety of intricate ship designs and attack patterns to keep the gameplay fresh and interesting. The music matches the arcade action and tone very well. The generally fast projectiles and the graze area being mostly on the back of the ship limits the opportunities to charge up, but it still happened a couple of times each level for me. Ambush patterns are somewhat common where knowledge of what'll happen is more important than skill, but the short levels, infinite continues and generous checkpoints never made them feel unfair. The closeup art on the sides of the play area sets a nice flavor framing to the action, and it's neat to see it change as the story progresses. I don't know if you have plans to expand the game in the future, it already works quite well as a fully finished project, but getting to know more about the history, factions and characters between missions could be neat. It's a really well made game, these levels of completion and detail are incredible for just a single month of work!

Submitted

Holy crap this is amazing! Gorgeous art and top notch gameplay. Great enemies and bullet patterns. Story is well written, interesting and well paced. And the horny stuff was excellent, merging with the ship was hot, reminds me a bit of Zone of the Enders: The 2nd Runner. Had a great time with this one!

Only thing I’d add is dpad bindings for the controller, not used to playing shmups on an analog stick or keyboard. Might have to bust out the arcade stick and try to 1cc this bad boy later.

Submitted

What does it say about me that I didn’t realise how the grazing mechanics worked until rethinking on the line hinting at the masochist ship and then it clicked lmfao

Gameplay was pretty solid, before understanding how the grazing worked I was struggling but after that I mean if a shmup noob like me can beat it on standard settings after a few continues then it’s probably fair enough difficulty wise. Had fun, at times I wish I had a focus button to help with the denser patterns but I made it through anyway.

Anyway I was told by another friend to absolutely play this and holy fuck I can see why. You singlehandedly gave this friend an objectum kink btw. This game is so fuckign horny but in the way that’s not uncomfortable to me and rather pushes a lot of buttons. The bratty ship, the intimacy with it, the way they bond emotionally and then physically is just… uogh fuck yes. I need this. I need more.

Submitted

Looking at some of the other comments I don't think I have anything super original to say, but DAMN this was so good, and so polished. Just really amazing on every front, especially how hard the writing hit emotionally for such a short time with the characters. Scraping by on the last boss with no lives left was super exciting, too. Just excellent work!

Viewing comments 24 to 21 of 24 · Next page · Last page